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GameCrowdInteractionPoint

Class in GameFramework · GameFramework.GameCrowdInteractionPoint · native, abstract, placeable

Object › Actor › GameCrowdInteractionPoint

Subclasses: GameCrowdBehaviorPoint, GameCrowdDestination, GameCrowdDestinationQueuePoint

Using it from Lua
h7.find_all("GameCrowdInteractionPoint")            -- live instances
h7.find_class("GameFramework.GameCrowdInteractionPoint")   -- the class
h7.hook("GameFramework.GameCrowdInteractionPoint.OnToggle", fn)

Properties

NameTypeNotes
bIsEnabledbool
CylinderComponentCylinderComponent

Functions

NameDeclaration
OnTogglefunction OnToggle(SeqAct_Toggle action)

Default values

TickGroup=TG_DuringAsyncWork
bIsEnabled=true
bCollideActors=FALSE
bNoDelete=true
CylinderComponent=CollisionCylinder
CollisionComponent=CollisionCylinder

Inherited

FromMembers
Actor156 properties, 262 functions
Object13 properties, 308 functions