GameCrowdInteractionPoint¶
Class in GameFramework · GameFramework.GameCrowdInteractionPoint · native, abstract, placeable
Object › Actor › GameCrowdInteractionPoint
Subclasses: GameCrowdBehaviorPoint, GameCrowdDestination, GameCrowdDestinationQueuePoint
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bIsEnabled | bool | |
CylinderComponent | CylinderComponent |
Functions¶
| Name | Declaration |
|---|---|
OnToggle | function OnToggle(SeqAct_Toggle action) |
Default values¶
TickGroup=TG_DuringAsyncWork
bIsEnabled=true
bCollideActors=FALSE
bNoDelete=true
CylinderComponent=CollisionCylinder
CollisionComponent=CollisionCylinder
Inherited¶
| From | Members |
|---|---|
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |