GameCrowdBehaviorPoint
Class in GameFramework · GameFramework.GameCrowdBehaviorPoint · native, placeable, config
Object › Actor › GameCrowdInteractionPoint › GameCrowdBehaviorPoint
Using it from Lua
h7.find_all("GameCrowdBehaviorPoint") -- live instances
h7.find_class("GameFramework.GameCrowdBehaviorPoint") -- the class
h7.hook("GameFramework.GameCrowdBehaviorPoint.DestroySelf", fn)
Properties
| Name | Type | Notes |
bRequireLOS | bool | |
DurationOfBehaviorEvent | float | config |
EventType | ECrowdBehaviorEvent | |
Initiator | Actor | |
RadiusOfBehaviorEvent | float | config |
Functions
| Name | Declaration |
DestroySelf | function DestroySelf() |
PostBeginPlay | event PostBeginPlay() |
Touch | event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) |
Default values
TickGroup=TG_DuringAsyncWork
bNoDelete=FALSE
bCollideActors=TRUE
Inherited