Skip to content

GameCrowdBehaviorPoint

Class in GameFramework · GameFramework.GameCrowdBehaviorPoint · native, placeable, config

Object › Actor › GameCrowdInteractionPoint › GameCrowdBehaviorPoint

Using it from Lua
h7.find_all("GameCrowdBehaviorPoint")            -- live instances
h7.find_class("GameFramework.GameCrowdBehaviorPoint")   -- the class
h7.hook("GameFramework.GameCrowdBehaviorPoint.DestroySelf", fn)

Properties

NameTypeNotes
bRequireLOSbool
DurationOfBehaviorEventfloatconfig
EventTypeECrowdBehaviorEvent
InitiatorActor
RadiusOfBehaviorEventfloatconfig

Functions

NameDeclaration
DestroySelffunction DestroySelf()
PostBeginPlayevent PostBeginPlay()
Touchevent Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)

Default values

TickGroup=TG_DuringAsyncWork
bNoDelete=FALSE
bCollideActors=TRUE

Inherited

FromMembers
GameCrowdInteractionPoint2 properties, 1 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions