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GameCrowdDestinationQueuePoint

Class in GameFramework · GameFramework.GameCrowdDestinationQueuePoint · native

Object › Actor › GameCrowdInteractionPoint › GameCrowdDestinationQueuePoint

Using it from Lua
h7.find_all("GameCrowdDestinationQueuePoint")            -- live instances
h7.find_class("GameFramework.GameCrowdDestinationQueuePoint")   -- the class
h7.hook("GameFramework.GameCrowdDestinationQueuePoint.ActuallyAdvance", fn)

Properties

NameTypeNotes
AverageReactionTimefloat
bClearingQueuebool
bPendingAdvancebool
NextQueuePositionGameCrowdDestinationQueuePoint
PreviousQueuePositionGameCrowdInteractionPoint
QueueBehaviorClassclass<GameCrowdBehavior_WaitInQueue>
QueuedAgentGameCrowdAgent
QueueDestinationGameCrowdDestinationtransient

Functions

NameDeclaration
ActuallyAdvanceprivate simulated function ActuallyAdvance()
AddCustomersimulated function AddCustomer(GameCrowdAgent NewCustomer, GameCrowdInteractionPoint PreviousPosition)
AdvanceCustomerTosimulated function AdvanceCustomerTo(GameCrowdInteractionPoint FrontPosition)
ClearQueuesimulated function ClearQueue(GameCrowdAgent OldCustomer)
HasCustomersimulated function bool HasCustomer()
HasSpacesimulated function bool HasSpace()
QueueReachedBynative function bool QueueReachedBy(GameCrowdAgent Agent, vector TestPosition)
ReachedDestinationsimulated event ReachedDestination(GameCrowdAgent Agent)

Default values

AverageReactionTime=0.7
QueueBehaviorClass=class'GameCrowdBehavior_WaitInQueue')

Inherited

FromMembers
GameCrowdInteractionPoint2 properties, 1 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions