GameCrowdDestinationQueuePoint
Class in GameFramework · GameFramework.GameCrowdDestinationQueuePoint · native
Object › Actor › GameCrowdInteractionPoint › GameCrowdDestinationQueuePoint
Using it from Lua
h7.find_all("GameCrowdDestinationQueuePoint") -- live instances
h7.find_class("GameFramework.GameCrowdDestinationQueuePoint") -- the class
h7.hook("GameFramework.GameCrowdDestinationQueuePoint.ActuallyAdvance", fn)
Properties
Functions
| Name | Declaration |
ActuallyAdvance | private simulated function ActuallyAdvance() |
AddCustomer | simulated function AddCustomer(GameCrowdAgent NewCustomer, GameCrowdInteractionPoint PreviousPosition) |
AdvanceCustomerTo | simulated function AdvanceCustomerTo(GameCrowdInteractionPoint FrontPosition) |
ClearQueue | simulated function ClearQueue(GameCrowdAgent OldCustomer) |
HasCustomer | simulated function bool HasCustomer() |
HasSpace | simulated function bool HasSpace() |
QueueReachedBy | native function bool QueueReachedBy(GameCrowdAgent Agent, vector TestPosition) |
ReachedDestination | simulated event ReachedDestination(GameCrowdAgent Agent) |
Default values
AverageReactionTime=0.7
QueueBehaviorClass=class'GameCrowdBehavior_WaitInQueue')
Inherited