DebugCameraController¶
Class in GameFramework · GameFramework.DebugCameraController · config, native
Object › Actor › Controller › PlayerController › GamePlayerController › DebugCameraController
Subclasses: MobileDebugCameraController
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bDrawDebugText | bool | |
bIsFrozenRendering | bool | |
bShowSelectedInfo | bool | globalconfig |
DrawFrustum | DrawFrustumComponent | |
HUDClass | class<HUD> | |
OriginalControllerRef | PlayerController | |
OriginalPlayer | Player | |
PrimaryKey | name | globalconfig |
SecondaryKey | name | globalconfig |
SelectedActor | Actor | |
SelectedComponent | PrimitiveComponent | |
UnselectKey | name | globalconfig |
Functions¶
| Name | Declaration |
|---|---|
ConsoleCommand | native function string ConsoleCommand(string Command, optional bool bWriteToLog = true) |
DisableDebugCamera | function DisableDebugCamera() |
InitDebugInputSystem | function InitDebugInputSystem() |
MoreSpeed | exec function MoreSpeed() |
NativeInputKey | function bool NativeInputKey(int ControllerId, name Key, EInputEvent Event, float AmountDepressed = 1.f, bool bGamepad = FALSE) |
NormalSpeed | exec function NormalSpeed() |
OnActivate | function OnActivate(PlayerController PC) |
OnDeactivate | function OnDeactivate(PlayerController PC) |
PostBeginPlay | simulated event PostBeginPlay() |
PrimarySelect | native function PrimarySelect(vector HitLoc, vector HitNormal, TraceHitInfo HitInfo) |
SecondarySelect | native function SecondarySelect(vector HitLoc, vector HitNormal, TraceHitInfo HitInfo) |
SetFreezeRendering | exec function SetFreezeRendering() |
ShowDebugSelectedInfo | exec function ShowDebugSelectedInfo() |
Unselect | native function Unselect() |
States¶
State code replaces the class's functions while the object is in that state. Hook a state's version as GameFramework.DebugCameraController.<State>.<Function>.
| State | Functions |
|---|---|
| PlayerWaiting | PlayerMove |
Default values¶
InputClass=class'GameFramework.DebugCameraInput'
OriginalControllerRef=None
OriginalPlayer=None
bIsFrozenRendering=false
DrawFrustum=none
bHidden=FALSE
bHiddenEd=FALSE
bDrawDebugText=true
HUDClass=class'DebugCameraHUD'
bAlwaysTick=TRUE
Inherited¶
| From | Members |
|---|---|
| GamePlayerController | 5 properties, 18 functions |
| PlayerController | 109 properties, 400 functions |
| Controller | 62 properties, 129 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |