GamePlayerController¶
Class in GameFramework · GameFramework.GamePlayerController · config, native, abstract
Object › Actor › Controller › PlayerController › GamePlayerController
Subclasses: DebugCameraController, MobileMenuPlayerController, SaveGameStatePlayerController
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AgentAwareRadius | float | |
bDebugCrowdAwareness | bool | |
bIsWarmupPaused | bool | transient |
bWarnCrowdMembers | bool | |
CurrentSoundMode | name | transient, protected |
Functions¶
| Name | Declaration |
|---|---|
CanUnpauseWarmup | function bool CanUnpauseWarmup() |
ClientColorFade | reliable client function ClientColorFade(Color FadeColor, byte FromAlpha, byte ToAlpha, float FadeTime) |
ClientPlayMovie | final native reliable client event ClientPlayMovie(string MovieName, int InStartOfRenderingMovieFrame, int InEndOfRenderingMovieFrame, bool bRestrictPausing, bool bPlayOnceFromStream, bool bOnlyBackButtonSkipsMovie) |
ClientStopMovie | final native reliable client event ClientStopMovie(float DelayInSeconds, bool bAllowMovieToFinish, bool bForceStopNonSkippable, bool bForceStopLoadingMovie) |
CrowdDebug | exec function CrowdDebug(bool bEnabled) |
DoForceFeedbackForScreenShake | protected simulated function DoForceFeedbackForScreenShake(CameraShake ShakeData, float Scale) |
GetCurrentMovie | final native function GetCurrentMovie(out string MovieName) |
GetLastPlayedCinematicName | function string GetLastPlayedCinematicName() (no declaration: types are approximate) |
GetUIPlayerIndex | native function int GetUIPlayerIndex() |
IsCinematicRunning | function bool IsCinematicRunning() (no declaration: types are approximate) |
IsFullScreenMovieRunning | function bool IsFullScreenMovieRunning() (no declaration: types are approximate) |
KeepPlayingLoadingMovie | static final native function KeepPlayingLoadingMovie() |
NotifyCrowdAgentInRadius | event NotifyCrowdAgentInRadius(GameCrowdAgent Agent) |
NotifyCrowdAgentRefresh | event NotifyCrowdAgentRefresh() |
OnToggleMouseCursor | function OnToggleMouseCursor(SeqAct_ToggleMouseCursor inAction) |
SetSoundMode | simulated function SetSoundMode(Name InSoundModeName) |
ShowLoadingMovie | static final native function ShowLoadingMovie(bool bShowMovie, optional bool bPauseAfterHide, optional float PauseDuration, optional float KeepPlayingDuration, optional bool bOverridePreviousDelays) |
WarmupPause | event WarmupPause(bool bDesiredPauseState) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| PlayerController | 109 properties, 400 functions |
| Controller | 62 properties, 129 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |