KActorFromStatic
Class in Engine · Engine.KActorFromStatic · native, transient
Object › Actor › DynamicSMActor › KActor › KActorFromStatic
Using it from Lua
h7.find_all("KActorFromStatic") -- live instances
h7.find_class("Engine.KActorFromStatic") -- the class
h7.hook("Engine.KActorFromStatic.ApplyImpulse", fn)
Properties
| Name | Type | Notes |
MaxImpulseSpeed | float | |
MyStaticMeshActor | Actor | |
Functions
| Name | Declaration |
ApplyImpulse | event ApplyImpulse(Vector ImpulseDir, float ImpulseMag, Vector HitLocation, optional TraceHitInfo HitInfo, optional class<DamageType> DamageType) |
BecomeStatic | function BecomeStatic() |
Bump | event Bump(Actor Other, PrimitiveComponent OtherComp, Vector HitNormal) |
DisablePrecomputedLighting | final native function DisablePrecomputedLighting() |
MakeDynamic | static native function KActorFromStatic MakeDynamic(StaticMeshComponent MovableMesh) |
MakeStatic | static native function MakeStatic() |
OnSleepRBPhysics | event OnSleepRBPhysics() |
OnWakeRBPhysics | event OnWakeRBPhysics() |
ReceiveImpulse | function ReceiveImpulse(Pawn Other, Vector HitLocation, Vector HitNormal) |
TakeRadiusDamage | simulated function TakeRadiusDamage(Controller InstigatedBy, float BaseDamage, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, bool bFullDamage, Actor DamageCauser, optional float DamageFalloffExponent = 1.f) |
Touch | event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) |
States
State code replaces the class's functions while the object is in that state. Hook a state's version as Engine.KActorFromStatic.<State>.<Function>.
| State | Functions |
| Initializing | Tick |
Default values
RemoteRole=ROLE_None
bNoDelete=false
bCallRigidBodyWakeEvents=true
MaxImpulseSpeed=900.0
bCanStepUpOn=false
CollisionComponent=None
StaticMeshComponent=None
LightEnvironment=None
Inherited
| From | Members |
| KActor | 25 properties, 14 functions |
| DynamicSMActor | 11 properties, 9 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |