DynamicSMActor¶
Class in Engine · Engine.DynamicSMActor · native, abstract
Object › Actor › DynamicSMActor
Subclasses: DynamicSMActor_Spawnable, InterpActor, KActor
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bForceStaticDecals | bool | repnotify |
bPawnCanBaseOn | bool | |
bSafeBaseIfAsleep | bool | |
LightEnvironment | DynamicLightEnvironmentComponent | const, editconst |
ReplicatedMaterial0 | MaterialInterface | repnotify |
ReplicatedMaterial1 | MaterialInterface | repnotify |
ReplicatedMesh | StaticMesh | transient, repnotify |
ReplicatedMeshRotation | rotator | repnotify |
ReplicatedMeshScale3D | vector | repnotify |
ReplicatedMeshTranslation | vector | repnotify |
StaticMeshComponent | StaticMeshComponent | const, editconst |
Functions¶
| Name | Declaration |
|---|---|
Attach | event Attach(Actor Other) |
CanBasePawn | simulated function bool CanBasePawn(Pawn P) |
Detach | event Detach(Actor Other) |
OnSetMaterial | function OnSetMaterial(SeqAct_SetMaterial Action) |
OnSetMesh | function OnSetMesh(SeqAct_SetMesh Action) |
PostBeginPlay | event PostBeginPlay() |
ReplicatedEvent | simulated event ReplicatedEvent(name VarName) |
SetLightEnvironmentToNotBeDynamic | final simulated function SetLightEnvironmentToNotBeDynamic() |
SetStaticMesh | function SetStaticMesh(StaticMesh NewMesh, optional vector NewTranslation, optional rotator NewRotation, optional vector NewScale3D) |
Default values¶
LightEnvironment=MyLightEnvironment
CollisionComponent=StaticMeshComponent0
StaticMeshComponent=StaticMeshComponent0
bEdShouldSnap=true
bWorldGeometry=false
bGameRelevant=true
RemoteRole=ROLE_SimulatedProxy
bPathColliding=true
bCollideActors=false
bPawnCanBaseOn=true
bShadowParented=true
Inherited¶
| From | Members |
|---|---|
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |