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FracturedBaseComponent

Class in Engine · Engine.FracturedBaseComponent · native, abstract

Object › Component › ActorComponent › PrimitiveComponent › MeshComponent › StaticMeshComponent › FracturedBaseComponent

Subclasses: FracturedSkinnedMeshComponent, FracturedStaticMeshComponent

Using it from Lua
h7.find_all("FracturedBaseComponent")            -- live instances
h7.find_class("Engine.FracturedBaseComponent")   -- the class
h7.hook("Engine.FracturedBaseComponent.GetNumFragments", fn)

Properties

NameTypeNotes
bInitialVisibilityValueboolconst, protected
bResetStaticMeshintconst, transient, protected
bUseDynamicIBWithHiddenFragmentsboolconst, protected
bUseDynamicIndexBufferboolconst, protected
bVisibilityHasChangedbooltransient, protected
bVisibilityResetboolconst, transient, protected
ComponentBaseResourcespointerconst, transient, native, protected
NumResourceIndicesintconst, private
ReleaseResourcesFenceRenderCommandFence_Mirrorconst, transient, native, protected
VisibleFragmentsarrayconst, transient, protected

Functions

NameDeclaration
GetNumFragmentsnative function int GetNumFragments()
GetNumVisibleFragmentsnative function int GetNumVisibleFragments()
GetVisibleFragmentsnative simulated function array GetVisibleFragments()
IsFragmentVisiblenative simulated function bool IsFragmentVisible(INT FragmentIndex)
SetStaticMeshnative simulated function bool SetStaticMesh(StaticMesh NewMesh, optional bool bForce)

Default values

bUseDynamicIndexBuffer=true
bInitialVisibilityValue=true
bAcceptsDecalsDuringGameplay=FALSE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=TRUE

Inherited

FromMembers
StaticMeshComponent23 properties, 4 functions
MeshComponent1 properties, 6 functions
PrimitiveComponent107 properties, 46 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions