FracturedSkinnedMeshComponent¶
Class in Engine · Engine.FracturedSkinnedMeshComponent · native
Object › Component › ActorComponent › PrimitiveComponent › MeshComponent › StaticMeshComponent › FracturedBaseComponent › FracturedSkinnedMeshComponent
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bBecameVisible | bool | const, transient, protected |
bFragmentTransformsChanged | bool | const, transient, protected |
ComponentSkinResources | pointer | const, transient, native, protected |
DependentComponents | array<FracturedStaticMeshComponent> | const, transient, protected |
FragmentTransforms | array<Matrix> | const, transient, protected |
Default values¶
bAllowCullDistanceVolume=FALSE
bInitialVisibilityValue=FALSE
CastShadow=FALSE
bCastDynamicShadow=FALSE
bForceDirectLightMap=FALSE
bAllowApproximateOcclusion=TRUE
RBCollideWithChannels=(Default=FALSE,GameplayPhysics=FALSE,EffectPhysics=FALSE,FracturedMeshPart=FALSE)
CollideActors=FALSE
BlockActors=FALSE
BlockZeroExtent=FALSE
BlockNonZeroExtent=FALSE
BlockRigidBody=FALSE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=FALSE
bOverrideLightMapResolution=FALSE
bOverrideLightMapRes=FALSE
bUsePrecomputedShadows=FALSE
Inherited¶
| From | Members |
|---|---|
| FracturedBaseComponent | 10 properties, 5 functions |
| StaticMeshComponent | 23 properties, 4 functions |
| MeshComponent | 1 properties, 6 functions |
| PrimitiveComponent | 107 properties, 46 functions |
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |