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FracturedSkinnedMeshComponent

Class in Engine · Engine.FracturedSkinnedMeshComponent · native

Object › Component › ActorComponent › PrimitiveComponent › MeshComponent › StaticMeshComponent › FracturedBaseComponent › FracturedSkinnedMeshComponent

Using it from Lua
h7.find_all("FracturedSkinnedMeshComponent")            -- live instances
h7.find_class("Engine.FracturedSkinnedMeshComponent")   -- the class

Properties

NameTypeNotes
bBecameVisibleboolconst, transient, protected
bFragmentTransformsChangedboolconst, transient, protected
ComponentSkinResourcespointerconst, transient, native, protected
DependentComponentsarray<FracturedStaticMeshComponent>const, transient, protected
FragmentTransformsarray<Matrix>const, transient, protected

Default values

bAllowCullDistanceVolume=FALSE
bInitialVisibilityValue=FALSE
CastShadow=FALSE
bCastDynamicShadow=FALSE
bForceDirectLightMap=FALSE
bAllowApproximateOcclusion=TRUE
RBCollideWithChannels=(Default=FALSE,GameplayPhysics=FALSE,EffectPhysics=FALSE,FracturedMeshPart=FALSE)
CollideActors=FALSE
BlockActors=FALSE
BlockZeroExtent=FALSE
BlockNonZeroExtent=FALSE
BlockRigidBody=FALSE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=FALSE
bOverrideLightMapResolution=FALSE
bOverrideLightMapRes=FALSE
bUsePrecomputedShadows=FALSE

Inherited

FromMembers
FracturedBaseComponent10 properties, 5 functions
StaticMeshComponent23 properties, 4 functions
MeshComponent1 properties, 6 functions
PrimitiveComponent107 properties, 46 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions