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BroadcastHandler

Class in Engine · Engine.BroadcastHandler · config

Object › Actor › Info › BroadcastHandler

Using it from Lua
h7.find_all("BroadcastHandler")            -- live instances
h7.find_class("Engine.BroadcastHandler")   -- the class
h7.hook("Engine.BroadcastHandler.AllowBroadcastLocalized", fn)

Properties

NameTypeNotes
bMuteSpectatorsboolconfig
SentTextint

Functions

NameDeclaration
AllowBroadcastLocalizedevent AllowBroadcastLocalized(actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
AllowBroadcastLocalizedTeamevent AllowBroadcastLocalizedTeam(int TeamIndex, actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
AllowsBroadcastfunction bool AllowsBroadcast(actor broadcaster, int InLen)
Broadcastfunction Broadcast(Actor Sender, coerce string Msg, optional name Type)
BroadcastLocalizedfunction BroadcastLocalized(Actor Sender, PlayerController Receiver, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
BroadcastTeamfunction BroadcastTeam(Controller Sender, coerce string Msg, optional name Type)
BroadcastTextfunction BroadcastText(PlayerReplicationInfo SenderPRI, PlayerController Receiver, coerce string Msg, optional name Type)
UpdateSentTextfunction UpdateSentText()

Default values

TickGroup=TG_DuringAsyncWork

Inherited

FromMembers
Info0 properties, 0 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions