BroadcastHandler
Class in Engine · Engine.BroadcastHandler · config
Object › Actor › Info › BroadcastHandler
Using it from Lua
h7.find_all("BroadcastHandler") -- live instances
h7.find_class("Engine.BroadcastHandler") -- the class
h7.hook("Engine.BroadcastHandler.AllowBroadcastLocalized", fn)
Properties
| Name | Type | Notes |
bMuteSpectators | bool | config |
SentText | int | |
Functions
| Name | Declaration |
AllowBroadcastLocalized | event AllowBroadcastLocalized(actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
AllowBroadcastLocalizedTeam | event AllowBroadcastLocalizedTeam(int TeamIndex, actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
AllowsBroadcast | function bool AllowsBroadcast(actor broadcaster, int InLen) |
Broadcast | function Broadcast(Actor Sender, coerce string Msg, optional name Type) |
BroadcastLocalized | function BroadcastLocalized(Actor Sender, PlayerController Receiver, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
BroadcastTeam | function BroadcastTeam(Controller Sender, coerce string Msg, optional name Type) |
BroadcastText | function BroadcastText(PlayerReplicationInfo SenderPRI, PlayerController Receiver, coerce string Msg, optional name Type) |
UpdateSentText | function UpdateSentText() |
Default values
TickGroup=TG_DuringAsyncWork
Inherited
| From | Members |
| Info | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |