ActorFactory¶
Class in Engine · Engine.ActorFactory · native, editinlinenew, config, abstract
Object › ActorFactory
Subclasses: ActorFactoryActor, ActorFactoryAI, ActorFactoryAmbientSound, ActorFactoryAmbientSoundSimple, ActorFactoryApexDestructible, ActorFactoryArchetype, ActorFactoryCoverLink, ActorFactoryDecal, ActorFactoryDominantDirectionalLight, ActorFactoryDominantDirectionalLightMovable, ActorFactoryDynamicSM, ActorFactoryEmitter, ActorFactoryFogVolumeConstantDensityInfo, ActorFactoryFracturedStaticMesh, ActorFactoryLensFlare, ActorFactoryLight, ActorFactoryPathNode, ActorFactoryPhysicsAsset, ActorFactoryPlayerStart, ActorFactoryPylon, ActorFactorySkeletalMesh, ActorFactoryStaticMesh, ActorFactoryTrigger, ActorFactoryVehicle, H7ActorFactory, SpeedTreeActorFactory
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AlternateMenuPriority | int | |
bPlaceable | bool | |
bShowInEditorQuickMenu | bool | |
GameplayActorClass | class<Actor> | |
MenuName | string | |
MenuPriority | int | config |
NewActorClass | class<Actor> | |
NewActorClassName | string | config |
Functions¶
| Name | Declaration |
|---|---|
PostCreateActor | simulated event PostCreateActor(Actor NewActor, optional const SeqAct_ActorFactory ActorFactoryData) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |