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ActorFactory

Class in Engine · Engine.ActorFactory · native, editinlinenew, config, abstract

Object › ActorFactory

Subclasses: ActorFactoryActor, ActorFactoryAI, ActorFactoryAmbientSound, ActorFactoryAmbientSoundSimple, ActorFactoryApexDestructible, ActorFactoryArchetype, ActorFactoryCoverLink, ActorFactoryDecal, ActorFactoryDominantDirectionalLight, ActorFactoryDominantDirectionalLightMovable, ActorFactoryDynamicSM, ActorFactoryEmitter, ActorFactoryFogVolumeConstantDensityInfo, ActorFactoryFracturedStaticMesh, ActorFactoryLensFlare, ActorFactoryLight, ActorFactoryPathNode, ActorFactoryPhysicsAsset, ActorFactoryPlayerStart, ActorFactoryPylon, ActorFactorySkeletalMesh, ActorFactoryStaticMesh, ActorFactoryTrigger, ActorFactoryVehicle, H7ActorFactory, SpeedTreeActorFactory

Using it from Lua
h7.find_all("ActorFactory")            -- live instances
h7.find_class("Engine.ActorFactory")   -- the class
h7.hook("Engine.ActorFactory.PostCreateActor", fn)

Properties

NameTypeNotes
AlternateMenuPriorityint
bPlaceablebool
bShowInEditorQuickMenubool
GameplayActorClassclass<Actor>
MenuNamestring
MenuPriorityintconfig
NewActorClassclass<Actor>
NewActorClassNamestringconfig

Functions

NameDeclaration
PostCreateActorsimulated event PostCreateActor(Actor NewActor, optional const SeqAct_ActorFactory ActorFactoryData)

Default values

MenuName="Add Actor"
bPlaceable=true
bShowInEditorQuickMenu=false

Inherited

FromMembers
Object13 properties, 308 functions