ActorFactoryApexDestructible¶
Class in Engine · Engine.ActorFactoryApexDestructible · config, native
Object › ActorFactory › ActorFactoryApexDestructible
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bStartAwake | bool | |
CollideWithChannels | RBCollisionChannelContainer | const |
DestructibleAsset | ApexDestructibleAsset | |
RBChannel | ERBCollisionChannel |
Default values¶
MenuName="Add ApexDestructibleActor"
NewActorClass=class'Engine.ApexDestructibleActor'
GameplayActorClass=class'Engine.ApexDestructibleActorSpawnable'
bStartAwake=FALSE
RBChannel=RBCC_EffectPhysics
CollideWithChannels={(
Default=TRUE,
BlockingVolume=TRUE,
GameplayPhysics=TRUE,
EffectPhysics=TRUE
Inherited¶
| From | Members |
|---|---|
| ActorFactory | 8 properties, 1 functions |
| Object | 13 properties, 308 functions |