ActorFactoryPhysicsAsset¶
Class in Engine · Engine.ActorFactoryPhysicsAsset · config, native
Object › ActorFactory › ActorFactoryPhysicsAsset
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bCastDynamicShadow | bool | |
bDamageAppliesImpulse | bool | |
bNotifyRigidBodyCollision | bool | |
bStartAwake | bool | |
bUseCompartment | bool | |
DrawScale3D | vector | |
InitialVelocity | vector | |
PhysicsAsset | PhysicsAsset | |
SkeletalMesh | SkeletalMesh |
Default values¶
MenuName="Add PhysicsAsset"
NewActorClass=class'Engine.KAsset'
GameplayActorClass=class'Engine.KAssetSpawnable'
DrawScale3D=(X=1,Y=1,Z=1)
bStartAwake=true
bDamageAppliesImpulse=true
bCastDynamicShadow=true
Inherited¶
| From | Members |
|---|---|
| ActorFactory | 8 properties, 1 functions |
| Object | 13 properties, 308 functions |