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H7SeqAct_HighlightGUIElement

Class in MMH7Game · MMH7Game.H7SeqAct_HighlightGUIElement · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › H7SeqAct_Narration › H7SeqAct_HighlightGUIElement

Using it from Lua
h7.find_all("H7SeqAct_HighlightGUIElement")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_HighlightGUIElement")   -- the class
h7.hook("MMH7Game.H7SeqAct_HighlightGUIElement.Activated", fn)

Properties

NameTypeNotes
mContainerstringprotected
mDeleteAllHighlightsboolprotected
mElementstringprotected
mEndTickingboolprotected
mImageTexture2Dprotected
mImage2Texture2Dprotected
mIsBananaboolprotected
mIsCircleboolprotected
mIsClickedboolprotected
mPreventAllPendingHighlightsboolprotected
mRemoveWhenClickedboolprotected
mTextstringconst, localized, protected

Functions

NameDeclaration
Activatedfunction Activated()
EndTickingfunction EndTicking()
GetAssetNrfunction int GetAssetNr()
GetObjClassVersionstatic event int GetObjClassVersion()
GetTextfunction string GetText()
IsCirclefunction bool IsCircle()
IsClickedfunction bool IsClicked()
IsRemoveWhenClickedfunction bool IsRemoveWhenClicked()
ShowHighlightfunction ShowHighlight()
TriggerClickfunction TriggerClick()

Default values

mDeleteAllHighlights=true
mIsCircle=true
mRemoveWhenClicked=true
bAutoActivateOutputLinks=false
OutputLinks(0)=(Links=none,LinkDesc="ElementHighlighted",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(1)=(Links=none,LinkDesc="ElementClicked",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
ObjName="Highlight GUI Element"

Inherited

FromMembers
H7SeqAct_NarrationFunctions: GetObjClassVersion
SeqAct_Latent3 properties, 2 functions
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions