ClearUsedGenericTownNames | function ClearUsedGenericTownNames() |
GetArtifacts | native function GetArtifacts(out array<H7ArtifactCollection> Artifacts) |
GetBuildStr | static native function string GetBuildStr() |
GetCampaignByCouncilor | function H7CampaignDefinition GetCampaignByCouncilor(H7EditorHero councilor) |
GetCampaignByID | function H7CampaignDefinition GetCampaignByID(string campaignID, optional bool ignoreFilter = false) |
GetCampaignOfMap | function H7CampaignDefinition GetCampaignOfMap(string MapFilename, optional bool ignoreFilter = false) |
GetCampaigns | native function GetCampaigns(out array<H7CampaignDefinition> campaigns) |
GetCreatureByIDString | function H7Creature GetCreatureByIDString(string idString) |
GetCreatureLists | native function GetCreatureLists(out array<H7FactionCreatureData> Creatures, H7StructsAndEnumsNative.EPrivilegPolicy privilegPolicy) |
GetDuelArmies | function array<H7EditorArmy> GetDuelArmies(H7Faction Faction) |
GetDuelArmy | function H7EditorArmy GetDuelArmy(int I, H7Faction Faction) |
GetDuelArmyIndex | function int GetDuelArmyIndex(H7EditorArmy Army, H7Faction Faction) |
GetDuelHeroes | native function GetDuelHeroes(out array<H7EditorHero> Heroes, H7StructsAndEnumsNative.EPrivilegPolicy privilegPolicy) |
GetExclusiveHeroesSkirmish | native function GetExclusiveHeroesSkirmish(out array<H7EditorHero> Heroes, H7StructsAndEnumsNative.EPrivilegPolicy privilegPolicy) |
GetFaction | function H7Faction GetFaction(int I) |
GetFactionByArchetypeID | function H7Faction GetFactionByArchetypeID(string factionAID) |
GetFactions | native function GetFactions(out array<H7Faction> factions, H7StructsAndEnumsNative.EPrivilegPolicy privilegPolicy) |
GetFactionsForPrivileges | native function GetFactionsForPrivileges(out array factionIndexes, array privileges) |
GetGeneralLore | function array<H7GeneralLoreEntry> GetGeneralLore() |
GetGenericTownName | function string GetGenericTownName(H7Faction Faction, optional out int nameIndex) |
GetGenericTownNameByIndex | function string GetGenericTownNameByIndex(H7Faction Faction, int nameIndex) |
GetHeroByArchetypeID | function H7EditorHero GetHeroByArchetypeID(string heroAID) |
GetHeroes | native function GetHeroes(out array<H7EditorHero> Heroes, H7StructsAndEnumsNative.EPrivilegPolicy privilegPolicy) |
GetHeropediaHeroes | function GetHeropediaHeroes(out array<H7EditorHero> Heroes) |
GetHubMapName | function string GetHubMapName() |
GetInstance | static function H7GameData GetInstance() |
GetItemList | native function array<H7HeroItem> GetItemList(H7StructsAndEnumsNative.ETier ItemTier, bool ForbiddedItems) |
GetMapHeroes | native function GetMapHeroes(out array<H7EditorHero> Heroes) |
GetNeutralFaction | native function H7Faction GetNeutralFaction() |
GetPrivilegHeroesDuel | native function GetPrivilegHeroesDuel(out array<H7EditorHero> privilegHeroes, H7StructsAndEnumsNative.EPrivilegPolicy privilegPolicy) |
GetPrivilegHeroesSkirmish | native function GetPrivilegHeroesSkirmish(out array<H7EditorHero> privilegHeroes, H7StructsAndEnumsNative.EPrivilegPolicy privilegPolicy) |
GetRandomArmy | function H7EditorArmy GetRandomArmy(H7Faction Faction) |
GetRandomDuelArmy | function H7EditorArmy GetRandomDuelArmy() |
GetRandomFaction | function H7Faction GetRandomFaction() |
GetRandomHero | function H7EditorHero GetRandomHero() |
GetRandomHeroes | native function GetRandomHeroes(out array<H7EditorHero> randomHeroes, H7StructsAndEnumsNative.EPrivilegPolicy privilegPolicy) |
GetResourceSet | native function H7ResourceSet GetResourceSet() |
GetRevisionStr | static native function string GetRevisionStr() |
GetSourceVersion | static native function int GetSourceVersion() |
GetSpellByIDString | function H7HeroAbility GetSpellByIDString(string idString) |
GetSpells | native function array<H7HeroAbility> GetSpells(H7StructsAndEnumsNative.EPrivilegPolicy privilegPolicy) |
GetWarfareUnits | function array<H7EditorWarUnit> GetWarfareUnits() |
IsHeroSkirmishHero | function bool IsHeroSkirmishHero(H7EditorHero Hero) |
IsRewardEnabled | event bool IsRewardEnabled(H7HeroItem Item) |