H7FCTController¶
Class in MMH7Game · MMH7Game.H7FCTController · native
Object › Actor › H7FCTController
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mActiveFCTs | array<H7FCTElement> | protected |
mFCTType2IconMapping | H7FCTMappingProperties | protected |
mIsHighlighting | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
CleanUpFCTAfterCombat | event CleanUpFCTAfterCombat() |
GetInstance | static function H7FCTController GetInstance() |
GetLastConflictingFloatOffset | function float GetLastConflictingFloatOffset(Vector NewPos) |
HasActiveHighlights | function bool HasActiveHighlights() |
IsConflicting | function bool IsConflicting(Vector A, Vector B) |
PostBeginPlay | function PostBeginPlay() |
Render | function Render(Canvas myCanvas) |
SetHighlighting | function SetHighlighting(bool isHighlighting) |
StartFCT | function H7FCTElement StartFCT(H7StructsAndEnums.EFCTType Type, Vector StartPosition, H7Player Initiator, optional string Text = "", optional Color TextColor = MakeColor(255, 255, 255, 255), optional Texture2D Icon) |
StartFCTReal | private final function H7FCTElement StartFCTReal(H7StructsAndEnums.EFCTType Type, Vector StartPosition, optional string Text = "", optional Color TextColor = MakeColor(255, 255, 255, 255), optional Texture2D Icon) |
Tick | event Tick(float DeltaTime) |
Default values¶
mFCTType2IconMapping=H7FCTMappingProperties'H7GUIProperties.FCTMappingProperties'
CollisionType=ECollisionType.COLLIDE_CustomDefault
Inherited¶
| From | Members |
|---|---|
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |