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H7EditorRuneUnit

Class in MMH7Game · MMH7Game.H7EditorRuneUnit · native, perobjectconfig

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7Unit › H7EditorRuneUnit

Using it from Lua
h7.find_all("H7EditorRuneUnit")            -- live instances
h7.find_class("MMH7Game.H7EditorRuneUnit")   -- the class
h7.hook("MMH7Game.H7EditorRuneUnit.CreateRuneUnit", fn)

Properties

NameTypeNotes
mAbilitiesarrayno declaration: type is approximate
mDefaultWaitAbilityObjectno declaration: type is approximate
mDescstringno declaration: type is approximate
mMovementTypebyteno declaration: type is approximate
mRunePlaceSFXObjectno declaration: type is approximate
mRunePowerfloatno declaration: type is approximate
mSkipAbilityObjectno declaration: type is approximate
mVisualsDynLoadObjectno declaration: type is approximate
mVisualsParticleObjectno declaration: type is approximate

Functions

NameDeclaration
CreateRuneUnitfunction H7RuneUnit CreateRuneUnit(optional H7EditorArmy unitArmy, optional name unitTag, optional Rotator unitRotation, optional H7EditorRuneUnit Template)
GetAbilityTemplatesfunction array<H7BaseAbility> GetAbilityTemplates()
GetDefaultSkipTemplatefunction H7BaseAbility GetDefaultSkipTemplate()
GetDefaultWaitTemplatefunction H7BaseAbility GetDefaultWaitTemplate()
GetDescfunction string GetDesc()
GetNamefunction string GetName() (no declaration: types are approximate)
GetRunePlaceSFXfunction AkEvent GetRunePlaceSFX()
GetRunePowerfunction float GetRunePower()

Default values

mRunePower=1.0000000

Inherited

FromMembers
H7UnitProperties: mAbilityManager, mAnimSoundSpeedManipulator, mArmy, mArmyAdventure, mArtwork, mAttack, mAttackCount, mAttackCountMod, mBuffManager, mCasualtyStacks, mCollider, mColliderHeight, mColliderRadius, mCombatCtrl, mCurrentWave, mDefense, mDestiny, mDoStatusCheck, mEffectManager, mEmitterPoolParticleComps, mEventManager, mFaction, mFactionSymbol, mFinishedCommand, mFlankingBonus, mGhostWalkParticles, mGridPos, mHasBadMoral, mIcon, Mid, mIgnoreAllegiances, mInitiative, mIsAdditionalTurn, mIsDoneForAI, mIsMoralTurn, mIsWaiting, mIsWaitTurn, mKillsOnCurrentTurn, mLastPath, mLastQueuePosition, mLeadership, mLore, mLoreInst, mLuckAbility, mLuckType, mMagicAbs, mMarkForSkipTurn, mMaximumDamage, mMeleeAttackAbilityTemplate, mMinimumDamage, mMoveCount, mMovementPoints, mName, mNameInst, mNeedsPrivileg, mNewCreaturePosition, mOverrideAutoCollider, mOverrideWithAI, mPrivilegID, mProjectileStartSocket, mRange, mRangedAttackAbilityTemplate, mRotateRandom, mSchoolType, mSkipTurn, mSkirmishAttack, mSkirmishDefense, mSkirmishDestiny, mSkirmishInitiative, mSkirmishLeadership, mSkirmishMaximumDamage, mSkirmishMinimumDamage, mSkirmishMovementPoints, mSkirmishSchoolType, mSkirmishUnitCost, mStatCache, mStatModSourceBuffer, mSubstituteLuckAbility, mTeleportationEndSound, mTeleportationStartSound, mTeleportEndEffect, mTeleportStartEffect, mTriggerTurnEndEvents, mTriggerTurnStartEvents, mTsunamiCasterValues, mUnitCost, mWaitAbility, mWaitClicked, mWaveSource
Functions: AllocatePooledEmitter, ApplyDamage, BeforeEndTurn, BeginAction, BeginTurn, CanAttack, CanDefend, CanMakeAction, CanMove, ChangeUnitAnimationSoundSpeed, CleanupEmitterPools, ClearStatCache, ClearTurns, DataChanged, DecreaseBaseStatByID, Defend, DeleteImage, Deserialize, DeserializeReferences, Destroyed, DisplayStatChangeFloat, DisplayStatChangeLog, DoDeathMaterialEffectFading, DoLuckRoll, DumpModifiers, EnableUnitMoveSound, EnableUnitSound, EndAction, EndMoving, EndTurn, FinishedCommand, GetAbilityManager, GetActionID, GetAddBoniOnStatByID, GetAdventureArmy, GetAllShieldEffects, GetAnimSoundSpeedManipulator, GetArmy, GetAttack, GetAttackCount, GetAttackType, GetBaseStatByID, GetBuffManager, GetColliderHeight, GetColliderRadius, GetCombatArmy, GetCurrentLuckType, GetDefense, GetDefenseBase, GetDestiny, GetDestinyBase, GetDoneForAI, GetEffectContainerForStat, GetEffectManager, GetEndTeleportFXSound, GetEntityType, GetEventManager, GetFaction, GetFlashArtworkPath, GetFlashIconPath, GetForeignMoralePenaltyModifier, GetGhostWalkParticleFX, GetGridPosition, GetHeightPos, GetHitPoints, GetIcon, GetID, GetIDString, GetIgnoreAllegiances, GetInitiative, GetKillsOnCurrentTurn, GetLastQueuePosition, GetLastWalkedPath, GetLastWalkedPathLength, GetLeadership, GetLeadershipBase, GetLocation, GetLore, GetLuckAbility, GetLuckDestiny, GetMagic, GetMaximumDamage, GetMaximumDamageBase, GetMeleeAttackAbility, GetMeshCenter, GetMeshComponent, GetMinimumDamage, GetMinimumDamageBase, GetModifiedStatByID, GetModifiersByID, GetMoveCount, GetMovementPoints, GetMovementPointsBase, GetMultiBoniOnStatByID, GetName, GetNegotiationChance, GetNextInitiative, GetOriginal, GetPlayer, GetPreparedAbility, GetProjectileStartSocketName, GetRangedAttackAbility, GetResistanceModifierFor, GetResistanceModifierForTag, GetSchool, GetSkipTurnAbility, GetSocketLocation, GetStackSize, GetStartTeleportFXSound, GetStatModSourceList, GetSurrenderCostModifier, GetTeleportEndParticleFX, GetTeleportStartParticleFX, GetUnitBaseSize, GetUnitBaseSizeInt, GetUnitCost, GetUnitName, GetWaitAbility, HasBadMoral, HasFullAction, HasPreparedAbility, HasPreparedAbilityId, HasTeleportEndFX, HasTeleportStartFX, HasWaitClicked, HitUnit, IncreaseBaseStatByID, Init, InitCurrentWave, IsAdditionalTurn, IsAttacker, IsAutoColliderOverridden, IsCasting, IsControlledByAI, IsDead, IsDefaultAttackActive, IsMarkedForTurnSkip, IsMoralTurn, IsMoving, IsMyDefaultAbility, IsOverridenByAI, IsRanged, IsUnderAttack, IsWaiting, IsWaitTurn, LoadIcon, MakeTurn, MarkForTurnSkip, MPIsYourTurn, NextWaveStep, OnGetBuffed, OnPooledAttachedParticleSystemFinished, PlayParticleEffect, PostBeginPlay, PrepareAbility, PrepareDefaultAbility, RecalculatePostAnimInput, RecyclePooledEmitter, ResetLuckType, ResetPreparedAbility, ResetTurnCount, Serialize, SetAdditionalTurn, SetArmy, SetBaseStatByID, SetCommandFinished, SetCurrentLuckType, SetDoneForAI, SetIgnoreAllegiances, SetInitiative, SetKillsOnCurrentTurn, SetLastQueuePosition, SetLastWalkedPath, SetMeleeAttackAbility, SetMoralTurn, SetNewCreaturePosition, SetOverrideByAI, SetRangedAttackAbility, SetSchoolType, SetSkipTurn, SetSubstituteLuckAbilty, SetTriggerStartTurnEvents, SetUnitCosts, SetWaitAbility, SetWaitClick, SetWaiting, ShowFloatingText, StatusChanged, Think, TriggerEvents, TriggerStartTurnEvents, UndoDeathMaterialFX, UpdateParticleTranslucency, UseAttack, UseMove, UsePreparedAbility, Wait, WaveCatchCreatureStack
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