H7CombatMapGridDecalComponent
Class in MMH7Game · MMH7Game.H7CombatMapGridDecalComponent · native, editinlinenew
Object › Component › ActorComponent › PrimitiveComponent › DecalComponent › H7CombatMapGridDecalComponent
Using it from Lua
h7.find_all("H7CombatMapGridDecalComponent") -- live instances
h7.find_class("MMH7Game.H7CombatMapGridDecalComponent") -- the class
h7.hook("MMH7Game.H7CombatMapGridDecalComponent.CheckSRGB", fn)
Properties
| Name | Type | Notes |
mBlendingTime | float | protected |
mBufferingDelta | float | protected |
mDynamicGridDataTexMip | array | native, protected |
mDynamicGridDataTexMip2 | array | native, protected |
mDynamicGridDataTexture | Texture2DDynamic | transient, protected |
mDynamicGridDataTexture2 | Texture2DDynamic | transient, protected |
mDynamicMaterialInstance | MaterialInstanceConstant | transient, protected |
mIsLerpingUp | bool | protected |
mNeedsLerp | bool | protected |
mOriginalMaterial | Material | const, protected |
mOwnerGrid | H7EditorCombatGrid | const, transient |
Functions
| Name | Declaration |
CheckSRGB | native function bool CheckSRGB() |
DumpTextureSRGBValues | native function DumpTextureSRGBValues() |
ManualReattach | native function ManualReattach() |
Tick | event Tick(float DeltaTime) |
ToggleSRGB | native function ToggleSRGB(bool val) |
UpdateGridDataRendering | native function UpdateGridDataRendering() |
Default values
mOriginalMaterial=Material'MMH7Editor.combat.CombatGridDecalMat'
bStaticDecal=true
DecalTransform=EDecalTransform.DecalTransform_OwnerRelative
ParentRelativeLocation=(X=0.0000000,Y=0.0000000,Z=150.0000000)
ParentRelativeOrientation=(Pitch=49152,Yaw=49152,Roll=0)
ReplacementPrimitive=none
Inherited