H7AdventureMapInfo¶
Class in MMH7Game · MMH7Game.H7AdventureMapInfo · config
Object › Actor › Info › GameInfo › H7GameInfo › H7AdventureMapInfo
Subclasses: H73PGameInfo
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCurrentLoadTime | float | protected |
mCurrentStartMatchWaitTime | float | protected |
mIsSimTurns | bool | protected |
PendingPlayerPawn | Pawn | |
PendingSaveGameFileName | string | protected |
Functions¶
| Name | Declaration |
|---|---|
ArePlayersNeeded | function bool ArePlayersNeeded() |
AtCapacity | function bool AtCapacity(bool bSpectator, optional string PlayerName) |
GenericPlayerInitialization | function GenericPlayerInitialization(Controller Controller) |
GetInstance | static function H7AdventureMapInfo GetInstance() |
InitGame | event InitGame(string Options, out string ErrorMessage) |
isSimTurns | function bool isSimTurns() |
States¶
State code replaces the class's functions while the object is in that state. Hook a state's version as MMH7Game.H7AdventureMapInfo.<State>.<Function>.
| State | Functions |
|---|---|
| MatchInProgress | AllPlayersFinishedLoading |
| PendingMatch | BeginState, InitStartMatch, PreInitStartMatch, StartMatch |
Default values¶
bDelayedStart=true
bWaitingToStartMatch=true
HUDType=Class'H7AdventureHud'
PlayerControllerClass=Class'H7AdventurePlayerController'
PlayerReplicationInfoClass=Class'H7PlayerReplicationInfo'
GameReplicationInfoClass=Class'H7ReplicationInfo'
Inherited¶
| From | Members |
|---|---|
| H7GameInfo | Properties: m_OverrideController, m_OverrideGameSpeed Functions: ArePlayersNeeded, ArePlayersReady, AtCapacity, DidAllPlayersLoad, GenericPlayerInitialization, GetCombatController, GetGameSpeed, GetH7GameInfoInstance, HostGame, InitGame, Logout, RegisterServer, RestartPlayer, SpawnDefaultPawnFor |
| GameInfo | 101 properties, 164 functions |
| Info | 0 properties, 0 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |