GameKActorSpawnableEffect¶
Class in GameFramework · GameFramework.GameKActorSpawnableEffect
Object › Actor › DynamicSMActor › KActor › GameKActorSpawnableEffect
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
FellOutOfWorld | simulated event FellOutOfWorld(class<DamageType> dmgType) |
PostBeginPlay | simulated event PostBeginPlay() |
StartScalingDown | simulated function StartScalingDown() |
States¶
State code replaces the class's functions while the object is in that state. Hook a state's version as GameFramework.GameKActorSpawnableEffect.<State>.<Function>.
| State | Functions |
|---|---|
| ScalingDown | Tick |
Default values¶
bNoDelete=FALSE
RemoteRole=ROLE_None
bBlocksNavigation=FALSE
bCollideWorld=FALSE
bCollideActors=FALSE
bBlockActors=FALSE
bNoEncroachCheck=TRUE
LifeSpan=30.0f
Inherited¶
| From | Members |
|---|---|
| KActor | 25 properties, 14 functions |
| DynamicSMActor | 11 properties, 9 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |