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GameKActorSpawnableEffect

Class in GameFramework · GameFramework.GameKActorSpawnableEffect

Object › Actor › DynamicSMActor › KActor › GameKActorSpawnableEffect

Using it from Lua
h7.find_all("GameKActorSpawnableEffect")            -- live instances
h7.find_class("GameFramework.GameKActorSpawnableEffect")   -- the class
h7.hook("GameFramework.GameKActorSpawnableEffect.FellOutOfWorld", fn)

Functions

NameDeclaration
FellOutOfWorldsimulated event FellOutOfWorld(class<DamageType> dmgType)
PostBeginPlaysimulated event PostBeginPlay()
StartScalingDownsimulated function StartScalingDown()

States

State code replaces the class's functions while the object is in that state. Hook a state's version as GameFramework.GameKActorSpawnableEffect.<State>.<Function>.

StateFunctions
ScalingDownTick

Default values

bNoDelete=FALSE
RemoteRole=ROLE_None
bBlocksNavigation=FALSE
bCollideWorld=FALSE
bCollideActors=FALSE
bBlockActors=FALSE
bNoEncroachCheck=TRUE
LifeSpan=30.0f

Inherited

FromMembers
KActor25 properties, 14 functions
DynamicSMActor11 properties, 9 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions