GameExplosionContent¶
Class in GameFramework · GameFramework.GameExplosionContent · editinlinenew
Object › GameExplosionContent
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bAutoControllerVibration | bool | const |
bOrientCameraShakeTowardsEpicenter | bool | const |
CameraLensEffect | class<EmitterCameraLensEffectBase> | const |
CameraLensEffectRadius | float | const |
CamShake | CameraShake | const |
CamShake_Left | CameraShake | const |
CamShake_Rear | CameraShake | const |
CamShake_Right | CameraShake | const |
CamShakeFalloff | float | const |
CamShakeInnerRadius | float | const |
CamShakeOuterRadius | float | const |
ExploLight | PointLightComponent | const |
ExploLightFadeOutTime | float | const |
ExploRadialBlur | RadialBlurComponent | const |
ExploRadialBlurFadeOutTime | float | const |
ExploRadialBlurMaxBlur | float | const |
ExplosionSound | SoundCue | const |
FogVolumeArchetype | FogVolumeSphericalDensityInfo | const |
ParticleEmitterTemplate | ParticleSystem | const |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |