SplineLoftActor¶
Class in Engine · Engine.SplineLoftActor · placeable, native
Object › Actor › SplineActor › SplineLoftActor
Subclasses: SplineLoftActorMovable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bAcceptsLights | bool | |
bSmoothInterpRollAndScale | bool | |
DeformMesh | StaticMesh | const |
DeformMeshMaterials | array<MaterialInterface> | const |
MeshLightEnvironment | DynamicLightEnvironmentComponent | const, editconst |
MeshMaxDrawDistance | float | |
Offset | Vector2D | |
Roll | float | |
ScaleX | float | |
ScaleY | float | |
SplineMeshComps | array<SplineMeshComponent> | |
WorldXDir | Vector |
Functions¶
| Name | Declaration |
|---|---|
ClearLoftMesh | native function ClearLoftMesh() |
UpdateSplineParams | native function UpdateSplineParams() |
Default values¶
WorldXDir=(X=1)
Offset=(X=0.f,Y=0.f)
ScaleX=1.0
ScaleY=1.0
bAcceptsLights=TRUE
bSmoothInterpRollAndScale=TRUE
bEdShouldSnap=true
bStatic=true
bMovable=false
bCollideActors=true
bBlockActors=true
bWorldGeometry=true
bGameRelevant=true
bCollideWhenPlacing=false
Inherited¶
| From | Members |
|---|---|
| SplineActor | 12 properties, 16 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |