SplineActor
Class in Engine · Engine.SplineActor · placeable, native
Object › Actor › SplineActor
Subclasses: SplineLoftActor
Using it from Lua
h7.find_all("SplineActor") -- live instances
h7.find_class("Engine.SplineActor") -- the class
h7.hook("Engine.SplineActor.AddConnectionTo", fn)
Structs
SplineConnection
Properties
Functions
| Name | Declaration |
AddConnectionTo | native function AddConnectionTo(SplineActor NextActor) |
BreakAllConnections | native function BreakAllConnections() |
BreakAllConnectionsFrom | native function BreakAllConnectionsFrom() |
BreakConnectionTo | native function BreakConnectionTo(SplineActor NextActor) |
FindSplineComponentTo | native function SplineComponent FindSplineComponentTo(SplineActor NextActor) |
FindSplinePathTo | native function bool FindSplinePathTo(SplineActor Goal, out array<SplineActor> OutRoute) |
FindTargetForComponent | native function SplineActor FindTargetForComponent(SplineComponent SplineComp) |
GetAllConnectedSplineActors | native function GetAllConnectedSplineActors(out array<SplineActor> OutSet) |
GetBestConnectionInDirection | native function SplineActor GetBestConnectionInDirection(Vector DesiredDir, optional bool bUseLinksFrom) |
GetRandomConnection | native function SplineActor GetRandomConnection(optional bool bUseLinksFrom) |
GetWorldSpaceTangent | native function vector GetWorldSpaceTangent() |
IsConnectedTo | native function bool IsConnectedTo(SplineActor NextActor, bool bCheckForDisableDestination) |
OnToggle | function OnToggle(SeqAct_Toggle inAction) |
OnToggleHidden | simulated function OnToggleHidden(SeqAct_ToggleHidden Action) |
UpdateConnectedSplineComponents | native function UpdateConnectedSplineComponents(bool bFinish) |
UpdateSplineComponents | native function UpdateSplineComponents() |
Default values
SplineActorTangent=(X=300.0)
SplineColor=(R=255,B=255,A=255)
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |