SimpleSplineAudioComponent¶
Class in Engine · Engine.SimpleSplineAudioComponent · native, editinlinenew
Object › Component › ActorComponent › AudioComponent › SplineAudioComponent › SimpleSplineAudioComponent
Subclasses: SimpleSplineNonLoopAudioComponent
Using it from Lua
Structs¶
SplineSoundSlot
| Field | Type |
|---|---|
Wave | SoundNodeWave |
PitchScale | float |
VolumeScale | float |
StartPoint | int |
EndPoint | int |
Weight | float |
LastUpdateTime | double |
SourceInteriorVolume | float |
SourceInteriorLPF | float |
CurrentInteriorVolume | float |
CurrentInteriorLPF | float |
Defaults
PitchScale=1.0
VolumeScale=1.0
StartPoint=-1
EndPoint=-1
Weight=1.0
SourceInteriorVolume=1.0
SourceInteriorLPF=1.0
CurrentInteriorVolume=1.0
CurrentInteriorLPF=1.0Properties¶
| Name | Type | Notes |
|---|---|---|
bAttenuateWithLPF | bool | |
dBAttenuationAtMax | float | |
DistanceAlgorithm | SoundDistanceModel | |
FlattenAttenuationRadius | float | |
LPFRadiusMax | float | |
LPFRadiusMin | float | |
NotifyBufferFinishedHook | SoundNode | |
RadiusMax | float | |
RadiusMin | float | |
SoundSlots | array | no declaration: type is approximate |
Default values¶
dBAttenuationAtMax=-60
FlattenAttenuationRadius = 800
DistanceAlgorithm=ATTENUATION_Linear
RadiusMin=200
RadiusMax=1200
LPFRadiusMin=3000
LPFRadiusMax=6000
SoundCue=SoundCue0
NotifyBufferFinishedHook=ForcedLoopSoundNode0
CueFirstNode=ForcedLoopSoundNode0
Inherited¶
| From | Members |
|---|---|
| SplineAudioComponent | 3 properties, 0 functions |
| AudioComponent | 75 properties, 14 functions |
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |