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SimpleSplineAudioComponent

Class in Engine · Engine.SimpleSplineAudioComponent · native, editinlinenew

Object › Component › ActorComponent › AudioComponent › SplineAudioComponent › SimpleSplineAudioComponent

Subclasses: SimpleSplineNonLoopAudioComponent

Using it from Lua
h7.find_all("SimpleSplineAudioComponent")            -- live instances
h7.find_class("Engine.SimpleSplineAudioComponent")   -- the class

Structs

SplineSoundSlot

FieldType
WaveSoundNodeWave
PitchScalefloat
VolumeScalefloat
StartPointint
EndPointint
Weightfloat
LastUpdateTimedouble
SourceInteriorVolumefloat
SourceInteriorLPFfloat
CurrentInteriorVolumefloat
CurrentInteriorLPFfloat
Defaults
PitchScale=1.0
VolumeScale=1.0
StartPoint=-1
EndPoint=-1
Weight=1.0
SourceInteriorVolume=1.0
SourceInteriorLPF=1.0
CurrentInteriorVolume=1.0
CurrentInteriorLPF=1.0

Properties

NameTypeNotes
bAttenuateWithLPFbool
dBAttenuationAtMaxfloat
DistanceAlgorithmSoundDistanceModel
FlattenAttenuationRadiusfloat
LPFRadiusMaxfloat
LPFRadiusMinfloat
NotifyBufferFinishedHookSoundNode
RadiusMaxfloat
RadiusMinfloat
SoundSlotsarrayno declaration: type is approximate

Default values

dBAttenuationAtMax=-60
FlattenAttenuationRadius = 800
DistanceAlgorithm=ATTENUATION_Linear
RadiusMin=200
RadiusMax=1200
LPFRadiusMin=3000
LPFRadiusMax=6000
SoundCue=SoundCue0
NotifyBufferFinishedHook=ForcedLoopSoundNode0
CueFirstNode=ForcedLoopSoundNode0

Inherited

FromMembers
SplineAudioComponent3 properties, 0 functions
AudioComponent75 properties, 14 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions