SoundNodeAttenuation¶
Class in Engine · Engine.SoundNodeAttenuation · native, editinlinenew
Object › SoundNode › SoundNodeAttenuation
Using it from Lua
Enums¶
ESoundDistanceCalc
SOUNDDISTANCE_Normal = 0, SOUNDDISTANCE_InfiniteXYPlane = 1, SOUNDDISTANCE_InfiniteXZPlane = 2, SOUNDDISTANCE_InfiniteYZPlane = 3
SoundDistanceModel
ATTENUATION_Linear = 0, ATTENUATION_Logarithmic = 1, ATTENUATION_Inverse = 2, ATTENUATION_LogReverse = 3, ATTENUATION_NaturalSound = 4
Properties¶
| Name | Type | Notes |
|---|---|---|
bAttenuate | bool | |
bAttenuateWithLPF | bool | |
bSpatialize | bool | |
dBAttenuationAtMax | float | |
DistanceAlgorithm | SoundDistanceModel | |
DistanceType | ESoundDistanceCalc | |
LPFRadiusMax | float | |
LPFRadiusMin | float | |
OmniRadius | float | |
RadiusMax | float | |
RadiusMin | float |
Default values¶
bAttenuate=true
bSpatialize=true
dBAttenuationAtMax=-60
DistanceAlgorithm=ATTENUATION_Linear
RadiusMin=400
RadiusMax=4000
LPFRadiusMin=3000
LPFRadiusMax=6000
Inherited¶
| From | Members |
|---|---|
| SoundNode | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |