SavedMove
Class in Engine · Engine.SavedMove · native
Object › SavedMove
Using it from Lua
h7.find_all("SavedMove") -- live instances
h7.find_class("Engine.SavedMove") -- the class
h7.hook("Engine.SavedMove.CanCombineWith", fn)
Properties
| Name | Type | Notes |
AccelDotThreshold | float | |
Acceleration | vector | |
bDoubleJump | bool | |
bDuck | bool | |
bForceMaxAccel | bool | |
bForceRMVelocity | bool | |
bPreciseDestination | bool | |
bPressedJump | bool | |
bRootMotionFromInterpCurve | bool | |
bRun | bool | |
CustomTimeDilation | float | |
Delta | float | |
DoubleClickMove | EDoubleClickDir | |
EndBase | Actor | |
NextMove | SavedMove | |
RMVelocity | vector | |
RootMotionInterpCurrentTime | float | |
RootMotionInterpCurveLastValue | Vector | |
RootMotionMode | ERootMotionMode | |
Rotation | rotator | |
SavedLocation | vector | |
SavedPhysics | EPhysics | |
SavedRelativeLocation | vector | |
SavedVelocity | vector | |
StartBase | Actor | |
StartFloor | vector | |
StartLocation | vector | |
StartRelativeLocation | vector | |
StartVelocity | vector | |
TimeStamp | float | |
Functions
| Name | Declaration |
CanCombineWith | function bool CanCombineWith(SavedMove NewMove, Pawn InPawn, float MaxDelta) |
Clear | function Clear() |
CompressedFlags | function byte CompressedFlags() |
GetDebugString | function String GetDebugString() |
GetStartLocation | function vector GetStartLocation() |
IsImportantMove | function bool IsImportantMove(vector CompareAccel) |
PostUpdate | function PostUpdate(PlayerController P) |
PrepMoveFor | function PrepMoveFor(Pawn P) |
ResetMoveFor | function ResetMoveFor(Pawn P) |
SetFlags | static function EDoubleClickDir SetFlags(byte Flags, PlayerController PC) |
SetInitialPosition | function SetInitialPosition(Pawn P) |
SetMoveFor | function SetMoveFor(PlayerController P, float DeltaTime, vector NewAccel, EDoubleClickDir InDoubleClick) |
Default values
Inherited
| From | Members |
| Object | 13 properties, 308 functions |