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SavedMove

Class in Engine · Engine.SavedMove · native

Object › SavedMove

Using it from Lua
h7.find_all("SavedMove")            -- live instances
h7.find_class("Engine.SavedMove")   -- the class
h7.hook("Engine.SavedMove.CanCombineWith", fn)

Properties

NameTypeNotes
AccelDotThresholdfloat
Accelerationvector
bDoubleJumpbool
bDuckbool
bForceMaxAccelbool
bForceRMVelocitybool
bPreciseDestinationbool
bPressedJumpbool
bRootMotionFromInterpCurvebool
bRunbool
CustomTimeDilationfloat
Deltafloat
DoubleClickMoveEDoubleClickDir
EndBaseActor
NextMoveSavedMove
RMVelocityvector
RootMotionInterpCurrentTimefloat
RootMotionInterpCurveLastValueVector
RootMotionModeERootMotionMode
Rotationrotator
SavedLocationvector
SavedPhysicsEPhysics
SavedRelativeLocationvector
SavedVelocityvector
StartBaseActor
StartFloorvector
StartLocationvector
StartRelativeLocationvector
StartVelocityvector
TimeStampfloat

Functions

NameDeclaration
CanCombineWithfunction bool CanCombineWith(SavedMove NewMove, Pawn InPawn, float MaxDelta)
Clearfunction Clear()
CompressedFlagsfunction byte CompressedFlags()
GetDebugStringfunction String GetDebugString()
GetStartLocationfunction vector GetStartLocation()
IsImportantMovefunction bool IsImportantMove(vector CompareAccel)
PostUpdatefunction PostUpdate(PlayerController P)
PrepMoveForfunction PrepMoveFor(Pawn P)
ResetMoveForfunction ResetMoveFor(Pawn P)
SetFlagsstatic function EDoubleClickDir SetFlags(byte Flags, PlayerController PC)
SetInitialPositionfunction SetInitialPosition(Pawn P)
SetMoveForfunction SetMoveFor(PlayerController P, float DeltaTime, vector NewAccel, EDoubleClickDir InDoubleClick)

Default values

AccelDotThreshold=+0.9

Inherited

FromMembers
Object13 properties, 308 functions