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PortalTeleporter

Class in Engine · Engine.PortalTeleporter · native, abstract

Object › Actor › SceneCaptureActor › SceneCaptureReflectActor › SceneCapturePortalActor › PortalTeleporter

Using it from Lua
h7.find_all("PortalTeleporter")            -- live instances
h7.find_class("Engine.PortalTeleporter")   -- the class
h7.hook("Engine.PortalTeleporter.CreatePortalTexture", fn)

Properties

NameTypeNotes
bAlwaysTeleportNonPawnsbool
bCanTeleportVehiclesbool
bMovablePortalbool
MyMarkerPortalMarker
SisterPortalPortalTeleporter
TextureResolutionXint
TextureResolutionYint

Functions

NameDeclaration
CreatePortalTexturefinal native function TextureRenderTarget2D CreatePortalTexture()
StopsProjectilesimulated function bool StopsProjectile(Projectile P)
TransformActorfinal native function bool TransformActor(Actor A)
TransformHitLocationfinal native function vector TransformHitLocation(vector HitLocation)
TransformVectorDirfinal native function vector TransformVectorDir(vector V)

Default values

CollisionComponent=StaticMeshComponent2
bCollideActors=true
bBlockActors=true
bWorldGeometry=true
bMovable=false
bAlwaysTeleportNonPawns=true
TextureResolutionX=256
TextureResolutionY=256

Inherited

FromMembers
SceneCapturePortalActor0 properties, 0 functions
SceneCaptureReflectActor2 properties, 0 functions
SceneCaptureActor1 properties, 1 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions