PortalTeleporter
Class in Engine · Engine.PortalTeleporter · native, abstract
Object › Actor › SceneCaptureActor › SceneCaptureReflectActor › SceneCapturePortalActor › PortalTeleporter
Using it from Lua
h7.find_all("PortalTeleporter") -- live instances
h7.find_class("Engine.PortalTeleporter") -- the class
h7.hook("Engine.PortalTeleporter.CreatePortalTexture", fn)
Properties
| Name | Type | Notes |
bAlwaysTeleportNonPawns | bool | |
bCanTeleportVehicles | bool | |
bMovablePortal | bool | |
MyMarker | PortalMarker | |
SisterPortal | PortalTeleporter | |
TextureResolutionX | int | |
TextureResolutionY | int | |
Functions
| Name | Declaration |
CreatePortalTexture | final native function TextureRenderTarget2D CreatePortalTexture() |
StopsProjectile | simulated function bool StopsProjectile(Projectile P) |
TransformActor | final native function bool TransformActor(Actor A) |
TransformHitLocation | final native function vector TransformHitLocation(vector HitLocation) |
TransformVectorDir | final native function vector TransformVectorDir(vector V) |
Default values
CollisionComponent=StaticMeshComponent2
bCollideActors=true
bBlockActors=true
bWorldGeometry=true
bMovable=false
bAlwaysTeleportNonPawns=true
TextureResolutionX=256
TextureResolutionY=256
Inherited