PBRuleNodeBase¶
Class in Engine · Engine.PBRuleNodeBase · native, editinlinenew, abstract
Object › PBRuleNodeBase
Subclasses: PBRuleNodeAlternate, PBRuleNodeComment, PBRuleNodeCorner, PBRuleNodeCycle, PBRuleNodeEdgeAngle, PBRuleNodeEdgeMesh, PBRuleNodeExtractTopBottom, PBRuleNodeLODQuad, PBRuleNodeMesh, PBRuleNodeOcclusion, PBRuleNodeQuad, PBRuleNodeRandom, PBRuleNodeRepeat, PBRuleNodeSize, PBRuleNodeSplit, PBRuleNodeSubRuleset, PBRuleNodeTransform, PBRuleNodeVariation, PBRuleNodeWindowWall
Using it from Lua
Structs¶
PBRuleLink
| Field | Type |
|---|---|
NextRule | PBRuleNodeBase |
LinkName | name |
DrawY | int |
Properties¶
| Name | Type | Notes |
|---|---|---|
Comment | string | |
DrawHeight | int | |
DrawWidth | int | |
InDrawY | int | |
NextRules | array<PBRuleLink> | |
RulePosX | int | |
RulePosY | int |
Default values¶
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |