NxForceFieldGenericComponent¶
Class in Engine · Engine.NxForceFieldGenericComponent · native
Object › Component › ActorComponent › PrimitiveComponent › NxForceFieldComponent › NxForceFieldGenericComponent
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
Constant | vector | |
Coordinates | FFG_ForceFieldCoordinates | |
FalloffLinear | vector | |
FalloffQuadratic | vector | |
Kernel | pointer | const, transient, native |
Noise | vector | |
PositionMultiplierX | vector | |
PositionMultiplierY | vector | |
PositionMultiplierZ | vector | |
PositionTarget | vector | |
RoughExtentX | float | |
RoughExtentY | float | |
RoughExtentZ | float | |
TorusRadius | float | |
VelocityMultiplierX | vector | |
VelocityMultiplierY | vector | |
VelocityMultiplierZ | vector | |
VelocityTarget | vector |
Default values¶
Shape = Shape0
Coordinates=FFG_CARTESIAN
Constant=(X=0.0,Y=0.0,Z=0.0)
PositionMultiplierX=(X=0.0,Y=0.0,Z=0.0)
PositionMultiplierY=(X=0.0,Y=0.0,Z=0.0)
PositionMultiplierZ=(X=0.0,Y=0.0,Z=0.0)
PositionTarget=(X=0.0,Y=0.0,Z=0.0)
VelocityMultiplierX=(X=0.0,Y=0.0,Z=0.0)
VelocityMultiplierY=(X=0.0,Y=0.0,Z=0.0)
VelocityMultiplierZ=(X=0.0,Y=0.0,Z=0.0)
VelocityTarget=(X=0.0,Y=0.0,Z=0.0)
FalloffLinear=(X=0.0,Y=0.0,Z=0.0)
FalloffQuadratic=(X=0.0,Y=0.0,Z=0.0)
TorusRadius=1.0
Noise=(X=0.0,Y=0.0,Z=0.0)
RoughExtentX=200
RoughExtentY=200
RoughExtentZ=200
Inherited¶
| From | Members |
|---|---|
| NxForceFieldComponent | 15 properties, 1 functions |
| PrimitiveComponent | 107 properties, 46 functions |
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |