NxForceFieldComponent¶
Class in Engine · Engine.NxForceFieldComponent · native, editinlinenew, abstract
Object › Component › ActorComponent › PrimitiveComponent › NxForceFieldComponent
Subclasses: NxForceFieldCylindricalComponent, NxForceFieldGenericComponent, NxForceFieldRadialComponent, NxForceFieldTornadoComponent
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bDestroyWhenInactive | bool | |
bForceActive | bool | |
CollideWithChannels | RBCollisionChannelContainer | const |
ConvexMeshes | array | |
DrawComponent | ActorComponent | |
Duration | float | |
ElapsedTime | float | |
ExcludeChannel | int | |
ExclusionShapePoses | array | |
ExclusionShapes | array | |
ForceField | pointer | const, transient, native |
RBPhysScene | pointer | native |
RenderComponent | PrimitiveComponent | |
SceneIndex | int | const, native |
Shape | ForceFieldShape | instanced |
Functions¶
| Name | Declaration |
|---|---|
DoInitRBPhys | native function DoInitRBPhys() |
Default values¶
TickGroup=TG_PreAsyncWork
bForceActive=True
bDestroyWhenInactive=True
Duration = 0.0
ElapsedTime = 0.0
CollideWithChannels={(
Default=True,
Pawn=True,
Vehicle=True,
Water=True,
GameplayPhysics=True,
EffectPhysics=True,
Untitled1=True,
Untitled2=True,
Untitled3=True,
FluidDrain=True,
Cloth=True
RBChannel=RBCC_Nothing
Inherited¶
| From | Members |
|---|---|
| PrimitiveComponent | 107 properties, 46 functions |
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |