Skip to content

NxForceFieldComponent

Class in Engine · Engine.NxForceFieldComponent · native, editinlinenew, abstract

Object › Component › ActorComponent › PrimitiveComponent › NxForceFieldComponent

Subclasses: NxForceFieldCylindricalComponent, NxForceFieldGenericComponent, NxForceFieldRadialComponent, NxForceFieldTornadoComponent

Using it from Lua
h7.find_all("NxForceFieldComponent")            -- live instances
h7.find_class("Engine.NxForceFieldComponent")   -- the class
h7.hook("Engine.NxForceFieldComponent.DoInitRBPhys", fn)

Properties

NameTypeNotes
bDestroyWhenInactivebool
bForceActivebool
CollideWithChannelsRBCollisionChannelContainerconst
ConvexMeshesarray
DrawComponentActorComponent
Durationfloat
ElapsedTimefloat
ExcludeChannelint
ExclusionShapePosesarray
ExclusionShapesarray
ForceFieldpointerconst, transient, native
RBPhysScenepointernative
RenderComponentPrimitiveComponent
SceneIndexintconst, native
ShapeForceFieldShapeinstanced

Functions

NameDeclaration
DoInitRBPhysnative function DoInitRBPhys()

Default values

TickGroup=TG_PreAsyncWork
bForceActive=True
bDestroyWhenInactive=True
Duration = 0.0
ElapsedTime = 0.0
CollideWithChannels={(
Default=True,
Pawn=True,
Vehicle=True,
Water=True,
GameplayPhysics=True,
EffectPhysics=True,
Untitled1=True,
Untitled2=True,
Untitled3=True,
FluidDrain=True,
Cloth=True
RBChannel=RBCC_Nothing

Inherited

FromMembers
PrimitiveComponent107 properties, 46 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions