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LensFlareComponent

Class in Engine · Engine.LensFlareComponent · native, editinlinenew

Object › Component › ActorComponent › PrimitiveComponent › LensFlareComponent

Using it from Lua
h7.find_all("LensFlareComponent")            -- live instances
h7.find_class("Engine.LensFlareComponent")   -- the class
h7.hook("Engine.LensFlareComponent.CreateAndSetMaterialInstanceConstant", fn)

Structs

LensFlareElementInstance

LensFlareElementMaterials

FieldType
ElementMaterialsarray<MaterialInterface>

Properties

NameTypeNotes
bAutoActivatebool
bHasSeparateTranslucencybooltransient
bHasTranslucencybooltransient
bHasUnlitDistortionbooltransient
bHasUnlitTranslucencybooltransient
bIsActivebooltransient
bUsesSceneColorbooltransient
bUseTrueConeCalculationbooltransient
bVisibleForMobilebool
ConeFudgeFactorfloattransient
InnerConefloattransient
Materialsarray<LensFlareElementMaterials>transient
MinStrengthfloattransient
NextTraceTimefloat
OuterConefloattransient
PreviewInnerConeDrawLightConeComponentconst
PreviewOuterConeDrawLightConeComponentconst
PreviewRadiusDrawLightRadiusComponentconst
Radiusfloattransient
ReleaseResourcesFencepointerconst, native
SourceColorlinearcolor
TemplateLensFlareconst

Functions

NameDeclaration
CreateAndSetMaterialInstanceConstantfunction MaterialInstanceConstant CreateAndSetMaterialInstanceConstant(int ElementIndex)
GetMaterialnative function MaterialInterface GetMaterial(int ElementIndex)
SetIsActivenative function SetIsActive(bool bInIsActive)
SetMaterialnative function SetMaterial(int ElementIndex, MaterialInterface Material)
SetSourceColornative function SetSourceColor(linearcolor InSourceColor)
SetTemplatefinal native function SetTemplate(LensFlare NewTemplate, bool bForceSet = FALSE)

Default values

NextTraceTime=0.0
bAutoActivate=true
bTickInEditor=true
TickGroup=TG_PostAsyncWork
bAllowApproximateOcclusion=false
bFirstFrameOcclusion=true
bIgnoreNearPlaneIntersection=true
SourceColor=(R=1.0,G=1.0,B=1.0,A=1.0)
bVisibleForMobile=false

Inherited

FromMembers
PrimitiveComponent107 properties, 46 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions