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LensFlare

Class in Engine · Engine.LensFlare · native

Object › LensFlare

Using it from Lua
h7.find_all("LensFlare")            -- live instances
h7.find_class("Engine.LensFlare")   -- the class

Structs

LensFlareElement

FieldType
ElementNamename
RayDistancefloat
bIsEnabledbool
bUseSourceDistancebool
bNormalizeRadialDistancebool
bModulateColorBySourcebool
Sizevector
LFMaterialsarray<MaterialInterface>
LFMaterialIndexrawdistributionfloat
Scalingrawdistributionfloat
AxisScalingrawdistributionvector
Rotationrawdistributionfloat
bOrientTowardsSourcebool
Colorrawdistributionvector
Alpharawdistributionfloat
Offsetrawdistributionvector
DistMap_Scalerawdistributionvector
DistMap_Colorrawdistributionvector
DistMap_Alpharawdistributionfloat
Defaults
RayDistance=0.0
bNormalizeRadialDistance=true
LFMaterialIndex=(Distribution=DistributionLFMaterialIndex)
Scaling=(Distribution=DistributionScaling)
AxisScaling=(Distribution=DistributionAxisScaling)
Rotation=(Distribution=DistributionRotation)
Color=(Distribution=DistributionColor)
Alpha=(Distribution=DistributionAlpha)
Offset=(Distribution=DistributionOffset)
DistMap_Scale=(Distribution=DistributionDistMap_Scale)
DistMap_Color=(Distribution=DistributionDistMap_Color)
DistMap_Alpha=(Distribution=DistributionDistMap_Alpha)

LensFlareElementCurvePair

FieldType
CurveNamestring
CurveObjectobject

Properties

NameTypeNotes
bRenderDebugLinesbool
bUseFixedRelativeBoundingBoxbool
bUseTrueConeCalculationbool
ConeFudgeFactorfloat
CurveEdSetupInterpCurveEdSetup
FixedRelativeBoundingBoxbox
InnerConefloat
MinStrengthfloat
OuterConefloat
Radiusfloat
ReflectionCountinttransient
Reflectionsarray<LensFlareElement>
ReflectionsDPGESceneDepthPriorityGroupconst
ScreenPercentageMaprawdistributionfloat
SourceDPGESceneDepthPriorityGroupconst
SourceElementLensFlareElement
SourceMeshStaticMesh
ThumbnailAnglerotator
ThumbnailDistancefloat
ThumbnailImageTexture2D
ThumbnailImageOutOfDatebool

Default values

SourceElement=(ElementName="Source",RayDistance=0.0,bIsEnabled=true,Size=(X=75.0f,Y=75.0f,Z=75.0f),LFMaterialIndex=(Distribution=DistributionLFMaterialIndex),Scaling=(Distribution=DistributionScaling),AxisScaling=(Distribution=DistributionAxisScaling),Rotation=(Distribution=DistributionRotation),...
SourceDPG=SDPG_World
ReflectionsDPG=SDPG_Foreground
OuterCone=0.0
InnerCone=0.0
ConeFudgeFactor=0.5
Radius=0.0
bUseTrueConeCalculation=false
MinStrength=0.0
ScreenPercentageMap=(Distribution=DistributionScreenPercentageMap)

Inherited

FromMembers
Object13 properties, 308 functions