EndLogging | function EndLogging() |
GetGameTypeId | event int GetGameTypeId() |
GetPlaylistId | event int GetPlaylistId() |
IsSessionInProgress | function bool IsSessionInProgress() |
LogAllPlayerPositionsEvent | function LogAllPlayerPositionsEvent(int EventId) |
LogDamageEvent | function LogDamageEvent(int EventId, Controller Player, class<DamageType> DmgType, Controller Target, int Amount) |
LogGameFloatEvent | function LogGameFloatEvent(int EventId, float Value) |
LogGameIntEvent | function LogGameIntEvent(int EventId, int Value) |
LogGamePositionEvent | function LogGamePositionEvent(int EventId, const out vector Position, float Value) |
LogGameStringEvent | function LogGameStringEvent(int EventId, string Value) |
LogPlayerFloatEvent | function LogPlayerFloatEvent(int EventId, Controller Player, float Value) |
LogPlayerIntEvent | function LogPlayerIntEvent(int EventId, Controller Player, int Value) |
LogPlayerKillDeath | function LogPlayerKillDeath(int EventId, int KillType, Controller Killer, class<DamageType> DmgType, Controller Dead) |
LogPlayerLoginChange | function LogPlayerLoginChange(int EventId, Controller Player, string PlayerName, UniqueNetId PlayerId, bool bSplitScreen) |
LogPlayerPlayerEvent | function LogPlayerPlayerEvent(int EventId, Controller Player, Controller Target) |
LogPlayerSpawnEvent | function LogPlayerSpawnEvent(int EventId, Controller Player, class<Pawn> PawnClass, int TeamID) |
LogPlayerStringEvent | function LogPlayerStringEvent(int EventId, Controller Player, string EventString) |
LogProjectileIntEvent | function LogProjectileIntEvent(int EventId, Controller Player, class<Projectile> Proj, int Value) |
LogSystemPollEvents | function LogSystemPollEvents() |
LogTeamFloatEvent | function LogTeamFloatEvent(int EventId, TeamInfo Team, float Value) |
LogTeamIntEvent | function LogTeamIntEvent(int EventId, TeamInfo Team, int Value) |
LogTeamStringEvent | function LogTeamStringEvent(int EventId, TeamInfo Team, string Value) |
LogWeaponIntEvent | function LogWeaponIntEvent(int EventId, Controller Player, class<Weapon> WeaponClass, int Value) |
Poll | function Poll() |
RecordAIPathFail | function RecordAIPathFail(Controller AI, coerce string reason, vector dest) |
RecordCoverLinkFireLinks | function int RecordCoverLinkFireLinks(CoverLink Link, Controller Player) |
ResetLogging | function ResetLogging(optional float HeartbeatDelta) |
StartLogging | function StartLogging(optional float HeartbeatDelta) |
StartPolling | event StartPolling(float HearbeatDelta) |
StopPolling | event StopPolling() |