GameplayEventsUploadAnalytics¶
Class in Engine · Engine.GameplayEventsUploadAnalytics · native
Object › GameplayEvents › GameplayEventsWriterBase › GameplayEventsUploadAnalytics
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
EndLogging | native function EndLogging() |
GetGenericParamListEntry | function GenericParamListStatEntry GetGenericParamListEntry() |
LogAllPlayerPositionsEvent | native function LogAllPlayerPositionsEvent(int EventId) |
LogDamageEvent | native function LogDamageEvent(int EventId, Controller Player, class<DamageType> DmgType, Controller Target, int Amount) |
LogGameFloatEvent | native function LogGameFloatEvent(int EventId, float Value) |
LogGameIntEvent | native function LogGameIntEvent(int EventId, int Value) |
LogGamePositionEvent | native function LogGamePositionEvent(int EventId, const out vector Position, float Value) |
LogGameStringEvent | native function LogGameStringEvent(int EventId, string Value) |
LogPlayerFloatEvent | native function LogPlayerFloatEvent(int EventId, Controller Player, float Value) |
LogPlayerIntEvent | native function LogPlayerIntEvent(int EventId, Controller Player, int Value) |
LogPlayerKillDeath | native function LogPlayerKillDeath(int EventId, int KillType, Controller Killer, class<DamageType> DmgType, Controller Dead) |
LogPlayerLoginChange | native function LogPlayerLoginChange(int EventId, Controller Player, string PlayerName, UniqueNetId PlayerId, bool bSplitScreen) |
LogPlayerPlayerEvent | native function LogPlayerPlayerEvent(int EventId, Controller Player, Controller Target) |
LogPlayerSpawnEvent | native function LogPlayerSpawnEvent(int EventId, Controller Player, class<Pawn> PawnClass, int TeamID) |
LogPlayerStringEvent | native function LogPlayerStringEvent(int EventId, Controller Player, string EventString) |
LogProjectileIntEvent | native function LogProjectileIntEvent(int EventId, Controller Player, class<Projectile> Proj, int Value) |
LogTeamFloatEvent | native function LogTeamFloatEvent(int EventId, TeamInfo Team, float Value) |
LogTeamIntEvent | native function LogTeamIntEvent(int EventId, TeamInfo Team, int Value) |
LogTeamStringEvent | native function LogTeamStringEvent(int EventId, TeamInfo Team, string Value) |
LogWeaponIntEvent | native function LogWeaponIntEvent(int EventId, Controller Player, class<Weapon> WeaponClass, int Value) |
RecordAIPathFail | function RecordAIPathFail(Controller AI, coerce string reason, vector dest) |
RecordCoverLinkFireLinks | function int RecordCoverLinkFireLinks(CoverLink Link, Controller Player) |
ResetLogging | native function ResetLogging(optional float HeartbeatDelta) |
StartLogging | native function StartLogging(optional float HeartbeatDelta) |
Inherited¶
| From | Members |
|---|---|
| GameplayEventsWriterBase | 1 properties, 30 functions |
| GameplayEvents | 13 properties, 3 functions |
| Object | 13 properties, 308 functions |