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GameplayEventsHandler

Class in Engine · Engine.GameplayEventsHandler · abstract, config, native

Object › GameplayEventsHandler

Subclasses: GameStateObject, GameStatsAggregator

Using it from Lua
h7.find_all("GameplayEventsHandler")            -- live instances
h7.find_class("Engine.GameplayEventsHandler")   -- the class
h7.hook("Engine.GameplayEventsHandler.AddFilter", fn)

Properties

NameTypeNotes
EventIDFilterarrayconfig
GroupFilterarray<GameStatGroup>config
ReaderGameplayEventsReadertransient, private

Functions

NameDeclaration
AddFilterfunction AddFilter(int EventID)
PostProcessStreamevent PostProcessStream()
PreProcessStreamnative event PreProcessStream()
RemoveFilterfunction RemoveFilter(int EventID)
ResolveGroupFiltersevent ResolveGroupFilters()
SetReaderfunction SetReader(GameplayEventsReader NewReader)

Inherited

FromMembers
Object13 properties, 308 functions