GameplayEventsHandler¶
Class in Engine · Engine.GameplayEventsHandler · abstract, config, native
Object › GameplayEventsHandler
Subclasses: GameStateObject, GameStatsAggregator
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
EventIDFilter | array | config |
GroupFilter | array<GameStatGroup> | config |
Reader | GameplayEventsReader | transient, private |
Functions¶
| Name | Declaration |
|---|---|
AddFilter | function AddFilter(int EventID) |
PostProcessStream | event PostProcessStream() |
PreProcessStream | native event PreProcessStream() |
RemoveFilter | function RemoveFilter(int EventID) |
ResolveGroupFilters | event ResolveGroupFilters() |
SetReader | function SetReader(GameplayEventsReader NewReader) |
Inherited¶
| From | Members |
|---|---|
| Object | 13 properties, 308 functions |