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GameplayEventsReader

Class in Engine · Engine.GameplayEventsReader · native

Object › GameplayEvents › GameplayEventsReader

Using it from Lua
h7.find_all("GameplayEventsReader")            -- live instances
h7.find_class("Engine.GameplayEventsReader")   -- the class
h7.hook("Engine.GameplayEventsReader.CloseStatsFile", fn)

Properties

NameTypeNotes
RegisteredHandlersarray<GameplayEventsHandler>transient

Functions

NameDeclaration
CloseStatsFilenative function CloseStatsFile()
GetPlatformnative function int GetPlatform()
GetSessionDurationnative function float GetSessionDuration()
GetSessionEndnative function float GetSessionEnd()
GetSessionIDnative function string GetSessionID()
GetSessionStartnative function float GetSessionStart()
GetSessionTimestampnative function string GetSessionTimestamp()
GetTitleIDnative function int GetTitleID()
OpenStatsFilenative function bool OpenStatsFile(string Filename)
ProcessStreamnative function ProcessStream()
ProcessStreamEndprivate native function ProcessStreamEnd()
ProcessStreamStartprivate native function ProcessStreamStart()
RegisterHandlerevent RegisterHandler(GameplayEventsHandler NewHandler)
SerializeHeaderprotected native function bool SerializeHeader()
UnregisterHandlerevent UnregisterHandler(GameplayEventsHandler ExistingHandler)

Inherited

FromMembers
GameplayEvents13 properties, 3 functions
Object13 properties, 308 functions