GameplayEventsReader
Class in Engine · Engine.GameplayEventsReader · native
Object › GameplayEvents › GameplayEventsReader
Using it from Lua
h7.find_all("GameplayEventsReader") -- live instances
h7.find_class("Engine.GameplayEventsReader") -- the class
h7.hook("Engine.GameplayEventsReader.CloseStatsFile", fn)
Properties
Functions
| Name | Declaration |
CloseStatsFile | native function CloseStatsFile() |
GetPlatform | native function int GetPlatform() |
GetSessionDuration | native function float GetSessionDuration() |
GetSessionEnd | native function float GetSessionEnd() |
GetSessionID | native function string GetSessionID() |
GetSessionStart | native function float GetSessionStart() |
GetSessionTimestamp | native function string GetSessionTimestamp() |
GetTitleID | native function int GetTitleID() |
OpenStatsFile | native function bool OpenStatsFile(string Filename) |
ProcessStream | native function ProcessStream() |
ProcessStreamEnd | private native function ProcessStreamEnd() |
ProcessStreamStart | private native function ProcessStreamStart() |
RegisterHandler | event RegisterHandler(GameplayEventsHandler NewHandler) |
protected native function bool SerializeHeader() |
UnregisterHandler | event UnregisterHandler(GameplayEventsHandler ExistingHandler) |
Inherited