GameStateObject
Class in GameFramework · GameFramework.GameStateObject · native
Object › GameplayEventsHandler › GameStateObject
Using it from Lua
h7.find_all("GameStateObject") -- live instances
h7.find_class("GameFramework.GameStateObject") -- the class
h7.hook("GameFramework.GameStateObject.PreProcessStream", fn)
Enums
GameSessionType
GT_SessionInvalid = 0, GT_SinglePlayer = 1, GT_Coop = 2, GT_Multiplayer = 3
Structs
PlayerState
| Field | Type |
PlayerIndex | int |
CurrentTeamIndex | int |
TimeSpawned | float |
TimeAliveSinceLastDeath | float |
TeamState
| Field | Type |
TeamIndex | int |
array | init |
Properties
Functions
| Name | Declaration |
PreProcessStream | native event PreProcessStream() |
Reset | native function Reset() |
Inherited