AddLocalPlayer | private final function int AddLocalPlayer(LocalPlayer NewPlayer) |
BecomePrimaryPlayer | function BecomePrimaryPlayer(int PlayerIndex) |
CalculateDeadZoneForAllSides | final function bool CalculateDeadZoneForAllSides(LocalPlayer LPlayer, Canvas Canvas, out float fTopSafeZone, out float fBottomSafeZone, out float fLeftSafeZone, out float fRightSafeZone, optional bool bUseMaxPercent) |
CalculateSafeZoneValues | final function CalculateSafeZoneValues(out float out_Horizontal, out float out_Vertical, canvas Canvas, int LocalPlayerIndex, bool bUseMaxPercent) |
ClearProgressMessages | exec function ClearProgressMessages() |
ConsoleCommand | native function string ConsoleCommand(string Command) |
ConvertLocalPlayerToGamePlayerIndex | final function int ConvertLocalPlayerToGamePlayerIndex(LocalPlayer LPlayer) |
CreateInitialPlayer | function bool CreateInitialPlayer(out string OutError) |
CreatePlayer | event LocalPlayer CreatePlayer(int ControllerId, out string OutError, bool bSpawnActor) |
DebugSetUISystemEnabled | native function DebugSetUISystemEnabled(bool bOldUISystemActive, bool bGFxUISystemActive) |
DisableScaleform | final native function DisableScaleform() |
DisplayProgressMessage | function DisplayProgressMessage(Canvas Canvas) |
DrawTitleSafeArea | function DrawTitleSafeArea(canvas Canvas) |
DrawTransition | function DrawTransition(Canvas Canvas) |
DrawTransitionMessage | function DrawTransitionMessage(Canvas Canvas, string Message) |
EnableScaleform | final native function EnableScaleform() |
FindPlayerByControllerId | final event LocalPlayer FindPlayerByControllerId(int ControllerId) |
FixupOwnerReferences | final native function FixupOwnerReferences(array IDMappings) |
ForceUpdateMouseCursor | native function ForceUpdateMouseCursor(bool bSetCursor) |
GameSessionEnded | event GameSessionEnded() |
GetCustomInteractionClass | native function class<UIInteraction> GetCustomInteractionClass(int InIndex) |
GetMousePosition | final native function vector2D GetMousePosition() |
GetNumCustomInteractions | native function int GetNumCustomInteractions() |
GetPixelSizeOfScreen | final function GetPixelSizeOfScreen(out float out_Width, out float out_Height, canvas Canvas, int LocalPlayerIndex) |
GetPlayerOwner | final native function LocalPlayer GetPlayerOwner(int PlayerIndex) |
GetSplitscreenConfiguration | function ESplitScreenType GetSplitscreenConfiguration() |
GetSubtitleRegion | event GetSubtitleRegion(out vector2D MinPos, out vector2D MaxPos) |
GetViewportSize | final native function GetViewportSize(out Vector2D out_ViewportSize) |
HandleInputAxis | delegate bool HandleInputAxis(int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad) |
HandleInputChar | delegate bool HandleInputChar(int ControllerId, string Unicode) |
HandleInputKey | delegate bool HandleInputKey(int ControllerId, name Key, EInputEvent EventType, float AmountDepressed, optional bool bGamepad) |
HasBottomSafeZone | final function bool HasBottomSafeZone(int LocalPlayerIndex) |
HasLeftSafeZone | final function bool HasLeftSafeZone(int LocalPlayerIndex) |
HasRightSafeZone | final function bool HasRightSafeZone(int LocalPlayerIndex) |
HasTopSafeZone | final function bool HasTopSafeZone(int LocalPlayerIndex) |
Init | event bool Init(out string OutError) |
InsertInteraction | event int InsertInteraction(Interaction NewInteraction, optional int InIndex = -1) |
IsBorderlessViewport | function bool IsBorderlessViewport() (no declaration: types are approximate) |
IsClientMouseLockedToWindow | function bool IsClientMouseLockedToWindow() (no declaration: types are approximate) |
IsFullScreenViewport | final native function bool IsFullScreenViewport() |
IsScaleformEnabled | final native function bool IsScaleformEnabled() |
LayoutPlayers | event LayoutPlayers() |
NotifyConnectionError | function NotifyConnectionError(EProgressMessageType MessageType, optional string Message = Localize("Errors", "ConnectionFailed", "Engine"), optional string Title = Localize("Errors", "ConnectionFailed_Title", "Engine")) |
NotifyPlayerAdded | final function NotifyPlayerAdded(int PlayerIndex, LocalPlayer AddedPlayer) |
NotifyPlayerRemoved | final function NotifyPlayerRemoved(int PlayerIndex, LocalPlayer RemovedPlayer) |
NotifySplitscreenLayoutChanged | native function NotifySplitscreenLayoutChanged() |
OnPrimaryPlayerSwitch | function OnPrimaryPlayerSwitch(LocalPlayer OldPrimaryPlayer, LocalPlayer NewPrimaryPlayer) |
PostRender | event PostRender(Canvas Canvas) |
RemoveLocalPlayer | private final function int RemoveLocalPlayer(LocalPlayer ExistingPlayer) |
RemovePlayer | event bool RemovePlayer(LocalPlayer ExPlayer) |
SetClientMouseLockedToWindow | function SetClientMouseLockedToWindow(bool IsLocked) (no declaration: types are approximate) |
SetCustomInteractionObject | native function SetCustomInteractionObject(Interaction InInteraction) |
SetHardwareMouseCursorVisibility | simulated event SetHardwareMouseCursorVisibility(bool bIsVisible) |
SetMouse | native function SetMouse(int X, int Y) |
SetProgressMessage | event SetProgressMessage(EProgressMessageType MessageType, string Message, optional string Title, optional bool bIgnoreFutureNetworkMessages) |
SetProgressTime | exec event SetProgressTime(float T) |
SetSplitscreenConfiguration | function SetSplitscreenConfiguration(ESplitScreenType SplitType) |
ShouldForceFullscreenViewport | final native function bool ShouldForceFullscreenViewport() |
Tick | event Tick(float DeltaTime) |
UpdateActiveSplitscreenType | function UpdateActiveSplitscreenType() |