Cleanup | function Cleanup(optional bool bExit) |
ClearPostProcessSettingsOverride | native simulated function ClearPostProcessSettingsOverride(optional float BlendOutTime) |
DeProject | final native function DeProject(vector2D RelativeScreenPos, out vector WorldOrigin, out vector WorldDirection) |
Exit | event Exit() |
FastDeProject | final native function FastDeProject(vector2D RelativeScreenPos, out vector WorldOrigin, out vector WorldDirection) |
FastProject | final native function vector2d FastProject(vector WorldLoc) |
GetActorVisibility | final native function bool GetActorVisibility(Actor TestActor) |
GetNickname | event string GetNickname() |
GetPostProcessChain | native function PostProcessChain GetPostProcessChain(int InIndex) |
GetTranslationContext | final native function TranslationContext GetTranslationContext() |
GetUniqueNetId | final event UniqueNetId GetUniqueNetId() |
InsertPostProcessingChain | native function bool InsertPostProcessingChain(PostProcessChain InChain, int InIndex, bool bInClone) |
NotifyServerConnectionClose | event NotifyServerConnectionClose() |
NotifyServerConnectionOpen | event NotifyServerConnectionOpen() |
OnServerAuthComplete | function OnServerAuthComplete(bool bSuccess, UniqueNetId ServerUID, Player ServerConnection, string ExtraInfo) |
OnServerConnectionClose | function OnServerConnectionClose(Player ServerConnection) |
OverridePostProcessSettings | native simulated function OverridePostProcessSettings(PostProcessSettings OverrideSettings, optional float BlendInTime) |
OverridePostProcessSettingsCurve | native simulated function OverridePostProcessSettingsCurve(PostProcessSettings OverrideSettings, const out InterpCurveFloat Curve) |
ProcessClientAuthEndSessionRequest | function ProcessClientAuthEndSessionRequest(Player ServerConnection) |
ProcessClientAuthRequest | function ProcessClientAuthRequest(UniqueNetId ServerUID, int ServerIP, int ServerPort, bool bSecure) |
ProcessServerAuthResponse | function ProcessServerAuthResponse(UniqueNetId ServerUID, int ServerIP, int AuthTicketUID) |
Project | final native function vector2d Project(vector WorldLoc) |
RemoveAllPostProcessingChains | native function bool RemoveAllPostProcessingChains() |
RemovePostProcessingChain | native function bool RemovePostProcessingChain(int InIndex) |
SendSplitJoin | final native function SendSplitJoin() |
ServerAuthFailure | function ServerAuthFailure() |
ServerAuthTimedOut | event ServerAuthTimedOut() |
SetControllerId | final function SetControllerId(int NewControllerId) |
SpawnPlayActor | final native function bool SpawnPlayActor(string URL, out string OutError) |
StaticOnServerConnectionClose | static final function StaticOnServerConnectionClose(Player ServerConnection) |
TouchPlayerPostProcessChain | native function TouchPlayerPostProcessChain() |
ViewportClosed | event ViewportClosed() |