Skip to content

CoverMeshComponent

Class in Engine · Engine.CoverMeshComponent · native

Object › Component › ActorComponent › PrimitiveComponent › MeshComponent › StaticMeshComponent › CoverMeshComponent

Using it from Lua
h7.find_all("CoverMeshComponent")            -- live instances
h7.find_class("Engine.CoverMeshComponent")   -- the class

Structs

CoverMeshes

FieldType
BaseStaticMesh
LeanLeftStaticMesh
LeanRightStaticMesh
LeanLeftPrefStaticMesh
LeanRightPrefStaticMesh
ClimbStaticMesh
MantleStaticMesh
SlipLeftStaticMesh
SlipRightStaticMesh
SwatLeftStaticMesh
SwatRightStaticMesh
PopUpStaticMesh
PlayerOnlyStaticMesh

Properties

NameTypeNotes
AutoAdjustOffStaticMesh
AutoAdjustOnStaticMesh
bShowWhenNotSelectedbooltransient
DisabledStaticMesh
LocationOffsetvector
Meshesarray<CoverMeshes>

Default values

HiddenGame=true
AlwaysLoadOnServer=FALSE
AlwaysLoadOnClient=FALSE
CollideActors=FALSE
BlockActors=FALSE
BlockZeroExtent=FALSE
BlockNonZeroExtent=FALSE
BlockRigidBody=FALSE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=FALSE
bAcceptsLights=FALSE
CastShadow=FALSE
StaticMesh=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL'
LocationOffset=(X=0,Y=0,Z=-60)
Meshes(CT_None)=(Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL')
Meshes(CT_Standing)={(
Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL',
LeanLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftS',
LeanRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightS',
SlipLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipLeft',
SlipRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipRight',
SwatLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatLeft',
SwatRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatRight',
PlayerOnly=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PlayerOnlyS'
Meshes(CT_MidLevel)={(
Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_SHORT',
LeanLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftM',
LeanLeftPref=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftMPref',
LeanRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightM',
LeanRightPref=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightMPref',
Climb=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Climb',
Mantle=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Mantle',
SlipLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipLeft',
SlipRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipRight',
SwatLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatLeft',
SwatRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatRight',
PopUp=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PopUp',
PlayerOnly=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PlayerOnlyM'
AutoAdjustOn=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjust'
AutoAdjustOff=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjustOff'
Disabled=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Enabled'

Inherited

FromMembers
StaticMeshComponent23 properties, 4 functions
MeshComponent1 properties, 6 functions
PrimitiveComponent107 properties, 46 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions