ApexDestructibleActor¶
Class in Engine · Engine.ApexDestructibleActor · native, placeable, config
Object › Actor › ApexDestructibleActor
Subclasses: ApexDestructibleActorSpawnable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bFractureMaterialOverride | bool | |
bPlaySingleFractureMaterialEffect | bool | const |
FractureMaterials | array<FractureMaterial> | const |
FractureParticleEffects | array<ParticleSystem> | transient |
FractureSounds | array<SoundCue> | transient |
LightEnvironment | DynamicLightEnvironmentComponent | |
LOD | int | const |
StaticDestructibleComponent | ApexStaticDestructibleComponent | const, editconst |
VisibilityFactors | array | no declaration: type is approximate |
Functions¶
| Name | Declaration |
|---|---|
CacheFractureEffects | native function CacheFractureEffects() |
OnSetMaterial | function OnSetMaterial(SeqAct_SetMaterial Action) |
PostBeginPlay | simulated event PostBeginPlay() |
SpawnFractureEmitter | event SpawnFractureEmitter(ParticleSystem EmitterTemplate, vector SpawnLocation, vector SpawnDirection) |
TakeDamage | native simulated function TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) |
TakeRadiusDamage | native simulated function TakeRadiusDamage(Controller InstigatedBy, float BaseDamage, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, bool bFullDamage, Actor DamageCauser, optional float DamageFalloffExponent = 1.f) |
Default values¶
bEdShouldSnap=TRUE
bCollideActors=TRUE
bBlockActors=TRUE
bProjTarget=TRUE
bGameRelevant=TRUE
bRouteBeginPlayEvenIfStatic=FALSE
bCollideWhenPlacing=FALSE
bStatic=FALSE
bMovable=TRUE
bNoDelete=TRUE
bNoEncroachCheck=TRUE
bWorldGeometry=FALSE
bCanBeDamaged=TRUE
LOD=-1
LightEnvironment = LightEnvironment0
CollisionComponent=DestructibleComponent0
StaticDestructibleComponent=DestructibleComponent0
Inherited¶
| From | Members |
|---|---|
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |