ActorFactoryRigidBody¶
Class in Engine · Engine.ActorFactoryRigidBody · config, native
Object › ActorFactory › ActorFactoryDynamicSM › ActorFactoryRigidBody
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AdditionalVelocity | DistributionVector | |
bDamageAppliesImpulse | bool | |
bEnableStayUprightSpring | bool | |
bLocalSpaceInitialVelocity | bool | |
bStartAwake | bool | |
InitialAngularVelocity | DistributionVector | |
InitialVelocity | vector | |
RBChannel | ERBCollisionChannel | |
StayUprightMaxTorque | float | |
StayUprightTorqueFactor | float |
Default values¶
MenuName="Add RigidBody"
NewActorClass=class'Engine.KActor'
GameplayActorClass=class'Engine.KActorSpawnable'
bNoEncroachCheck=true
bStartAwake=true
bDamageAppliesImpulse=true
CollisionType=COLLIDE_BlockAll
RBChannel=RBCC_GameplayPhysics
bBlockRigidBody=TRUE
StayUprightTorqueFactor=1000.0
StayUprightMaxTorque=1500.0
Inherited¶
| From | Members |
|---|---|
| ActorFactoryDynamicSM | 8 properties, 0 functions |
| ActorFactory | 8 properties, 1 functions |
| Object | 13 properties, 308 functions |