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ActorFactoryRigidBody

Class in Engine · Engine.ActorFactoryRigidBody · config, native

Object › ActorFactory › ActorFactoryDynamicSM › ActorFactoryRigidBody

Using it from Lua
h7.find_all("ActorFactoryRigidBody")            -- live instances
h7.find_class("Engine.ActorFactoryRigidBody")   -- the class

Properties

NameTypeNotes
AdditionalVelocityDistributionVector
bDamageAppliesImpulsebool
bEnableStayUprightSpringbool
bLocalSpaceInitialVelocitybool
bStartAwakebool
InitialAngularVelocityDistributionVector
InitialVelocityvector
RBChannelERBCollisionChannel
StayUprightMaxTorquefloat
StayUprightTorqueFactorfloat

Default values

MenuName="Add RigidBody"
NewActorClass=class'Engine.KActor'
GameplayActorClass=class'Engine.KActorSpawnable'
bNoEncroachCheck=true
bStartAwake=true
bDamageAppliesImpulse=true
CollisionType=COLLIDE_BlockAll
RBChannel=RBCC_GameplayPhysics
bBlockRigidBody=TRUE
StayUprightTorqueFactor=1000.0
StayUprightMaxTorque=1500.0

Inherited

FromMembers
ActorFactoryDynamicSM8 properties, 0 functions
ActorFactory8 properties, 1 functions
Object13 properties, 308 functions