H7TownGuardBuilding¶
Class in MMH7Game · MMH7Game.H7TownGuardBuilding · perobjectconfig
Object › H7TownBuilding › H7TownGuardBuilding
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mChampions | H7Creature | protected |
mCoreFootmen | H7Creature | protected |
mCoreShooters | H7Creature | protected |
mEliteNonShooters | H7Creature | protected |
mEliteShooters | H7Creature | protected |
mFortificationLevel | int | protected |
mLocalGuardData | H7LocalGuardData | protected |
Functions¶
| Name | Declaration |
|---|---|
downgradeTownGuard | function array<H7DwellingCreatureData> downgradeTownGuard(array<H7DwellingCreatureData> oldTownGuard, optional H7TownGuardGrowthEnhancer guardEnhancer) |
GetCorrectedTownGuard | function array<H7DwellingCreatureData> GetCorrectedTownGuard(array<H7DwellingCreatureData> oldTownGuard, H7Faction Faction) |
GetCreatureClass | function H7Creature GetCreatureClass(H7StructsAndEnumsNative.ECreatureTier Tier, optional bool ranged = false, optional bool Support = false) |
GetDefaultTownGuard | function array<H7DwellingCreatureData> GetDefaultTownGuard() |
GetLevel | function int GetLevel() |