H7TownAsset
Class in MMH7Game · MMH7Game.H7TownAsset · native
Object › Actor › DynamicSMActor › DynamicSMActor_Spawnable › H7TownAsset
Implements: H7ITooltipable
Using it from Lua
h7.find_all("H7TownAsset") -- live instances
h7.find_class("MMH7Game.H7TownAsset") -- the class
h7.hook("MMH7Game.H7TownAsset.AddPhysics", fn)
Structs
H7TownAssetMaterial
Defaults
materialHovered=none
materialUnhovered=none
Properties
Functions
| Name | Declaration |
AddPhysics | function AddPhysics(MaterialInstanceConstant Mat) |
Click | function Click() |
Destroyed | event Destroyed() |
DoZoom | function DoZoom() |
GetBuildingLevel | function int GetBuildingLevel() |
GetMaterials | function array<H7TownAssetMaterial> GetMaterials() |
GetPhysicalPassMaterial | native function PhysicalMaterial GetPhysicalPassMaterial() |
GetTooltipData | function H7TooltipData GetTooltipData(optional bool extendedVersion) |
GetType | function string GetType() |
Init | function Init() |
IsHovered | function bool IsHovered() |
IsZoomedIn | function bool IsZoomedIn() |
IsZoomEnabled | function bool IsZoomEnabled() |
RemovePhysics | function RemovePhysics(MaterialInstanceConstant Mat) |
SetBuildingLevel | function SetBuildingLevel(int lvl) |
SetHovered | function SetHovered() |
SetHoverEffect | function SetHoverEffect(bool hover) |
SetMaterials | function SetMaterials(array<H7TownAssetMaterial> Materials) |
SetUnhovered | function SetUnhovered() |
SetZoomedIn | function SetZoomedIn(bool val) |
StartFadeIn | function StartFadeIn() |
Tick | event Tick(float DeltaTime) |
Timer | function Timer() |
ZoomInComplete | function ZoomInComplete() |
ZoomOutComplete | function ZoomOutComplete() |
Default values
Inherited