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H7SeqCon_VictoryConditionGate

Class in MMH7Game · MMH7Game.H7SeqCon_VictoryConditionGate · native

Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_VictoryConditionGate

Using it from Lua
h7.find_all("H7SeqCon_VictoryConditionGate")            -- live instances
h7.find_class("MMH7Game.H7SeqCon_VictoryConditionGate")   -- the class
h7.hook("MMH7Game.H7SeqCon_VictoryConditionGate.Activated", fn)

Properties

NameTypeNotes
mOutputIndexintprotected

Functions

NameDeclaration
Activatedevent Activated()
GetObjClassVersionstatic event int GetObjClassVersion()
InitOutputIndexfunction InitOutputIndex()

Default values

mOutputIndex=-1
OutputLinks(0)=(Links=none,LinkDesc="Standard",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(1)=(Links=none,LinkDesc="Build Tear of Asha",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(2)=(Links=none,LinkDesc="Control all Forts",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(3)=(Links=none,LinkDesc="Map Default",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
ObjName="Victory Condition Gate"
ObjCategory="H7Scripting"

Inherited

FromMembers
SequenceCondition0 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions