H7SeqCon_PrivilegeState¶
Class in MMH7Game · MMH7Game.H7SeqCon_PrivilegeState
Object › SequenceObject › SequenceOp › SequenceCondition › H7SeqCon_PrivilegeState
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
Activated | function Activated() |
Default values¶
OutputLinks(0)=(Links=none,LinkDesc="Only Vanilla",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(1)=(Links=none,LinkDesc="Only Fortress",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(2)=(Links=none,LinkDesc="Both",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
ObjName="H7Campaign Privilege State"
Inherited¶
| From | Members |
|---|---|
| SequenceCondition | 0 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |