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H7SavegameTask_Saving

Class in MMH7Game · MMH7Game.H7SavegameTask_Saving · native

Object › H7SavegameTask_Base › H7SavegameTask_Saving

Using it from Lua
h7.find_all("H7SavegameTask_Saving")            -- live instances
h7.find_class("MMH7Game.H7SavegameTask_Saving")   -- the class
h7.hook("MMH7Game.H7SavegameTask_Saving.FinishSaveTask", fn)

Properties

NameTypeNotes
mCurrentSaveStepinttransient, protected
mCurrentSlotTypeH7SavegameController.H7SavegameSlotTypetransient, protected
mGameDataBufferarraytransient, protected
mSavegameHandlePointernative, protected
mTargetNamestringtransient, protected
mUPlayGameListPointernative, protected
mUPlayOverlapOperationPointernative, protected

Functions

NameDeclaration
FinishSaveTasknative function bool FinishSaveTask()
FinishSaveTaskGetSlotnative function bool FinishSaveTaskGetSlot(out int outSlotIndex)
StartObjectSaveTasknative function StartObjectSaveTask(int SlotIndex, string SaveGameName, Object Data)
StartObjectSaveTaskToAreaSlotnative function StartObjectSaveTaskToAreaSlot(H7SavegameController.H7SavegameSlotType slotType, string SaveGameName, Object Data)
StartSceneSaveTasknative function StartSceneSaveTask(int SlotIndex, string SaveGameName, out H7SavegameData saveGameHeaderData)
StartSceneSaveTaskToAreaSlotnative function StartSceneSaveTaskToAreaSlot(H7SavegameController.H7SavegameSlotType slotType, string SaveGameName, out H7SavegameData saveGameHeaderData)

Default values

mCurrentSaveStep=-1
mTargetSlotIndex=-1

Inherited

FromMembers
H7SavegameTask_BaseProperties: mCurrentSavegameSystem, mCurrentState, mIsErrorTriggered, mTargetSlotIndex
Functions: GetCurrentTaskState, GetTargetSlotIndex, UpdateStatus
Object13 properties, 308 functions