H7SavegameTask_Saving¶
Class in MMH7Game · MMH7Game.H7SavegameTask_Saving · native
Object › H7SavegameTask_Base › H7SavegameTask_Saving
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCurrentSaveStep | int | transient, protected |
mCurrentSlotType | H7SavegameController.H7SavegameSlotType | transient, protected |
mGameDataBuffer | array | transient, protected |
mSavegameHandle | Pointer | native, protected |
mTargetName | string | transient, protected |
mUPlayGameList | Pointer | native, protected |
mUPlayOverlapOperation | Pointer | native, protected |
Functions¶
| Name | Declaration |
|---|---|
FinishSaveTask | native function bool FinishSaveTask() |
FinishSaveTaskGetSlot | native function bool FinishSaveTaskGetSlot(out int outSlotIndex) |
StartObjectSaveTask | native function StartObjectSaveTask(int SlotIndex, string SaveGameName, Object Data) |
StartObjectSaveTaskToAreaSlot | native function StartObjectSaveTaskToAreaSlot(H7SavegameController.H7SavegameSlotType slotType, string SaveGameName, Object Data) |
StartSceneSaveTask | native function StartSceneSaveTask(int SlotIndex, string SaveGameName, out H7SavegameData saveGameHeaderData) |
StartSceneSaveTaskToAreaSlot | native function StartSceneSaveTaskToAreaSlot(H7SavegameController.H7SavegameSlotType slotType, string SaveGameName, out H7SavegameData saveGameHeaderData) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7SavegameTask_Base | Properties: mCurrentSavegameSystem, mCurrentState, mIsErrorTriggered, mTargetSlotIndex Functions: GetCurrentTaskState, GetTargetSlotIndex, UpdateStatus |
| Object | 13 properties, 308 functions |