AddAbilityToPool | function AddAbilityToPool(H7HeroAbility Ability, int Weight) |
AddPickedAbility | function AddPickedAbility(H7HeroAbility Ability) |
AddPickedSkill | function AddPickedSkill(H7Skill Skill) |
AddRndSkill | function AddRndSkill(H7Skill skillRef) |
AddSkillToPool | function AddSkillToPool(H7Skill Skill, int Weight) |
ClearPickedAbilitiesAndSkills | function ClearPickedAbilitiesAndSkills() |
DequeueStatIncreases | function DequeueStatIncreases() |
FindNextOverrideSlot | function int FindNextOverrideSlot(int Offset) |
FindRndSkill | function H7Skill FindRndSkill(array<H7Skill> skills, optional bool useSyncRand) |
GenerateFullRndSkills | function GenerateFullRndSkills() |
GenerateNewBatch | function GenerateNewBatch() |
GenerateNewBatchComplete | function GenerateNewBatchComplete() |
GeneratePoolOfAbilitesToLearn | function GeneratePoolOfAbilitesToLearn() |
GeneratePoolOfSkillsToLearn | function GeneratePoolOfSkillsToLearn() |
GenerateWeightsForAbilityPool | function GenerateWeightsForAbilityPool() |
GetAbilityByArchetypeID | function H7HeroAbility GetAbilityByArchetypeID(int SkillID, string abilityArchetypeID) |
GetCurrentStatIncreases | function array<H7LevelUpData> GetCurrentStatIncreases() |
GetLeanedSkills | function array<H7Skill> GetLeanedSkills() |
GetmAbilitySlot | function int GetmAbilitySlot() |
GetPickedAbilities | function array<H7HeroAbility> GetPickedAbilities() |
GetPickedAbilitiesLength | function int GetPickedAbilitiesLength() |
GetPickedSkills | function array<H7Skill> GetPickedSkills() |
GetSkillSlot | function int GetSkillSlot() |
GetStatIncreases | function array<H7LevelUpData> GetStatIncreases() |
GetWeightForAbility | function int GetWeightForAbility(H7HeroAbility Ability) |
GetWeightForSkill | function int GetWeightForSkill(H7Skill Skill) |
Init | function Init(H7SkillManager skillManager) |
IsFullRandomSkilling | function bool IsFullRandomSkilling() |
IsReset | function bool IsReset() |
NumberOfSkillsMaxed | function int NumberOfSkillsMaxed() |
PickAbilityFromPool | function H7HeroAbility PickAbilityFromPool(optional bool withoutWeight, optional bool ignoreUltimate) |
PickSkill | function PickSkill(bool PickFromRndPool, optional bool useSyncRand) |
PickSkillFromPool | function H7Skill PickSkillFromPool(bool FromPool, optional bool useSyncRand) |
QueueStatIncrease | function QueueStatIncrease(H7LevelUpData Str) |
RequestSetNewSkillsForPicking | function RequestSetNewSkillsForPicking() |
Reset | function Reset() |
SetIsReset | function SetIsReset(bool IsReset) |
SetNewAbilitiesForPicking | function SetNewAbilitiesForPicking() |
SetNewSkillsForPicking | function SetNewSkillsForPicking(optional bool useSyncRand = false) |