H7RandomMapWindowCntl¶
Class in MMH7Game · MMH7Game.H7RandomMapWindowCntl · config
Object › GFxMoviePlayer › H7FlashMovieCntl › H7RandomMapWindowCntl
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
cEnableBigMaps | bool | config, protected |
mIsUnderground | bool | protected |
mMinimapIconLayer | H7GFxRMGMinimapIconLayer | protected |
mOptionsSet | bool | protected |
mPreviewIsInSyncWithSettings | bool | protected |
mProperties | H7RMGInGamePropertiesData | protected |
mPropertiesPreview | H7RMGInGamePropertiesData | protected |
mRandomMapWindow | H7GFxRandomMapWindow | protected |
mSurfaceIsRandom | bool | protected |
mUndergroundIsRandom | bool | protected |
mWasGoneToLobby | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
BtnApplyClicked | function BtnApplyClicked(string mapstring) |
BtnBackClicked | function BtnBackClicked() |
BtnContinueClicked | function BtnContinueClicked(int PlayerCount, int Size, int Richness, int neutralArmyStength, bool TearOfAsha, int surfaceTerrain, bool underground, int undergroundTerrain, bool islands) |
BtnCopyClicked | function BtnCopyClicked(string mapstring) |
BtnNewSeedClicked | function BtnNewSeedClicked() |
BtnPasteClicked | function BtnPasteClicked(string mapstring) |
BtnPreviewClicked | function BtnPreviewClicked(int PlayerCount, int Size, int Richness, int neutralArmyStength, bool TearOfAsha, int surfaceTerrain, bool underground, int undergroundTerrain, bool islands, bool surfaceIsRandom, bool undergroundIsRandom, bool islandsIsRandom) |
ClosePopup | function ClosePopup() |
GetMinimapIconLayer | function H7GFxRMGMinimapIconLayer GetMinimapIconLayer() |
GetRandomMapWindow | function H7GFxRandomMapWindow GetRandomMapWindow() |
Initialize | function bool Initialize() |
IsPreviewWithUnterground | protected function bool IsPreviewWithUnterground() |
IsPropertiesInSync | function bool IsPropertiesInSync(H7RMGInGamePropertiesData A, H7RMGInGamePropertiesData B) |
ResetDueToDeSync | function ResetDueToDeSync() |
SettingWasChanged | function SettingWasChanged(int PlayerCount, int Size, int Richness, int neutralArmyStength, bool TearOfAsha, int surfaceTerrain, bool underground, int undergroundTerrain, bool islands, bool surfaceIsRandom, bool undergroundIsRandom, bool islandsIsRandom) |
ShowPlane | function ShowPlane() |
TogglePlane | function TogglePlane() |
Update | function Update() |
Default values¶
mProperties=(PlayerNumber=2,MapSize=EMapSize.MS_TINY,Seed=0,Richness=H7RMGInGame_Richness.H7RMG_RICHNESS_POOR,NeutralArmyStrength=H7RMGInGame_NeutralArmyStrengh.H7RMG_NAS_WEAK,WithTearOfAsha=false,OverTile=H7RMGInGame_OverTile.H7RMG_OT_PLAIN,UnderTile=H7RMGInGame_UnderTile.H7RMG_UT_FACELESSCITY,W...
mPropertiesPreview=(PlayerNumber=2,MapSize=EMapSize.MS_TINY,Seed=0,Richness=H7RMGInGame_Richness.H7RMG_RICHNESS_POOR,NeutralArmyStrength=H7RMGInGame_NeutralArmyStrengh.H7RMG_NAS_WEAK,WithTearOfAsha=false,OverTile=H7RMGInGame_OverTile.H7RMG_OT_PLAIN,UnderTile=H7RMGInGame_UnderTile.H7RMG_UT_FACELES...
mLocaSection(0)="H7RandomMapWindow"
mLocaSection(1)="H7MainMenu"
mLocaSection(2)="H7Adventure"
MovieInfo=SwfMovie'H7SceneMainMenu.StartScreen.H7RandomMapWindow'