H7ItemSlotMovieCntl¶
Class in MMH7Game · MMH7Game.H7ItemSlotMovieCntl · config
Object › GFxMoviePlayer › H7FlashMovieCntl › H7FlashMoviePopupCntl › H7ItemSlotMovieCntl
Subclasses: H7HeroTradeWindowCntl, H7HeroWindowCntl, H7MerchantPopUpCntl, H7RunicForgePopUpCntl
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
cursorItemID | int | protected |
dragItem | H7HeroItem | protected |
mCurrentHero | H7AdventureHero | protected |
mHeroEquip | H7GFxHeroEquip | protected |
mInventory | H7GFxInventory | protected |
Functions¶
| Name | Declaration |
|---|---|
AddItemIconToCursor | function AddItemIconToCursor(int ItemId, bool itemIsStackable) |
AddItemToCursor | function AddItemToCursor(optional int ItemId) |
CanEquipItem | function bool CanEquipItem(bool checkCurrentHero) |
ChangeItemPos | function ChangeItemPos(int ItemId, int X, int Y) |
ChangeItemPosStack | function ChangeItemPosStack(int ItemId, int X, int Y) |
ConsumePotion | function ConsumePotion(int ItemId) |
DropItemInInventory | function DropItemInInventory(int X, int Y) |
EquipItem | function bool EquipItem() |
EquipItemByDoubleClick | function bool EquipItemByDoubleClick(int ItemId) |
isItemOnCursor | function bool isItemOnCursor() |
MergeItemsInInventory | function MergeItemsInInventory(int itemIDinDropSlot, int dragSlotX, int dragSlotY, int dropSlotX, int dropSlotY) |
RemoveItemIconFromCursor | function RemoveItemIconFromCursor() |
SwitchItemsFromEquipToInventory | function SwitchItemsFromEquipToInventory(int itemIDinDropSlot) |
SwitchItemsFromInventoryToEquip | function SwitchItemsFromInventoryToEquip(int itemIDinDropSlot, int dropSlotX, int dropSlotY) |
SwitchItemsInEquip | function SwitchItemsInEquip(int itemIDinDropSlot) |
SwitchItemsInInventory | function SwitchItemsInInventory(int itemIDinDropSlot, int dragSlotX, int dragSlotY, int dropSlotX, int dropSlotY) |
UnequipItem | function UnequipItem(int dropSlotX, int dropSlotY) |